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Thread: Google Game Service integration?

  1. #371
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module

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    So I have to create my own interface for letting the user pick a leaderboard from a list?

    It seems that Google Play services has a built in interface for multiple leaderboards. After some search I found that the code for this is:
    startActivityForResult(Games.Leaderboards.getAllLeaderboardsIntent(getApiClient()), REQUEST_LEADERBOARD)

    While for just one leaderboard the code is:
    startActivityForResult(Games.Leaderboards.getLeade rboardIntent(getApiClient(), LEADERBOARD_ID), REQUEST_LEADERBOARD)

  2. #372
    Clickteam Clickteam
    Fernando's Avatar
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    Yes.

    at the moment I start this object some features where not available, I will see if I can add this, when turnbase is finished. but is on the bottom of my to do list.

    ==================================

    New Info, the function you called does not allow user to pick up any leaderboard since they are not pick able they only show values, so you need to provide a way to do so.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #373
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    Hello Fernando. I am willing to buy this but I need to know it this extension will be compatibile with clickteam fusion 3 and supported after it's launch. Don't want to buy it twice. Or maybe it's going to be somehow merged into CTF3 Android module?

  4. #374
    Clickteam Clickteam
    Fernando's Avatar
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    For sure theses extension will exist in F3, the operational concept will be mostly the same, but I don't know how different will be in term of coding or if you need to buy another one. something for F3 is that you may add new API to your development in an easy way though.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #375
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    Thank you for your answer. This got me a little bit confused. I don't want to spend all the money again just because the CF3 upgrade.

  6. #376
    Clickteam Clickteam
    Fernando's Avatar
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    oh I will not consider f3 as an upgrade is a totally new product, new, smart concepts and better games.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #377
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
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    Finally taken some time to start tweaking and testing this suite of objects,
    congrats Fernando, great job!

    I have a question:
    is there any chance this set of tools could be used in Windows runtime too (in the future)?

    Would be great having chance to lay down multiplayer code just once for both platforms,
    and still better, having Windows players play together with Android (and iOS btw) players!

    If I'm not mistaken, since I'm pretty new to this,
    seems it should be theorically possible:
    http://stackoverflow.com/questions/2...dows-linux-osx


    Thanks!

  8. #378
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    i'm going to purchase this tomorrow - hope it works - we're doing a match play game and want to have it on Android.

  9. #379
    Clickteam Clickteam
    Fernando's Avatar
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    It Works!!!, lol
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #380
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
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    Ehm, just in case it was missed:

    Quote Originally Posted by schrodinger View Post
    I have a question:
    is there any chance this set of tools could be used in Windows runtime too (in the future)?

    Would be great having chance to lay down multiplayer code just once for both platforms,
    and still better, having Windows players play together with Android (and iOS btw) players!

    If I'm not mistaken, since I'm pretty new to this,
    seems it should be theorically possible:
    http://stackoverflow.com/questions/2...dows-linux-osx
    Would also relief us from creating and mantaining our own crappy lacewing webservers at high prices and half the performances
    (don't get me wrong: love lacewing, but having a reliable VPS to host a webserver means spending a moderate sum).

    Since I'm starting development and planning (multiplatform) multiplayer woud be interesting to know for the (near) future.

    Thanks!

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