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Thread: Active Object - # of animations limit?

  1. #1
    Clicker Fusion 2.5
    Del_Duio's Avatar
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    Active Object - # of animations limit?

    Just curious, though I've just finished a game a few days ago I'm already working on another one and would like to do things a bit differently this time. I want the hero to have a ton of different animations for weapons and such.

    Is there a limit to how many different animations can be created for a single active object? For Hasslevania 2's hero I think I had it up to 25 or so but I want more if possible and didn't want to get in over my head early if there's a limit close to that.

    Thank you!

  2. #2
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
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    Nivram wrote a User Manual for MMF2 that contains all the limits the community generally knows about. You may be able to find it at his Castles of Britain site (I forget the URL)

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    nivram's Avatar
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    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5
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    Thanks guys!

    I was able to finish my player's animations this weekend and got up to 40 something with no problems thus far (knock on wood, eh?)

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