There is also one paticle creator called TimelineFX http://www.rigzsoft.co.uk/
It cost £29.99







There is also one paticle creator called TimelineFX http://www.rigzsoft.co.uk/
It cost £29.99





Thanks guys. I saw a great tutorial by Snail on Youtube explaining how to make "Shockwave" effect using shaders. Now I can understand how those great effects made with MMF.
But what about particles (like sparkles in Wake game)? Is there a particle system engine in Fusion 2.5?





Gar, the link you posted is blocked by my Antivirus (BitDefender). It seems not safe.There is also one paticle creator called TimelineFX http://www.rigzsoft.co.uk/
Click_n_Create, this site is safe, as my antivirus did not give any flags for it (and of course it's not a obviously cheap and suspicious site), it may just be a false positive.
EDIT: I'm also alive again.
- BartekB, a.k.a Uppernate
Join the Click Converse Discord! - https://discord.gg/R3WuvF3mHr







Test the url in https://www.virustotal.com/nb/ and you will se that of 52 antivirus programs, only bitdefender report http://www.rigzsoft.co.uk/ as Malware site.
you can do it with the pinball movement
particle.mfa

They are indeed amazing. There are some effects like that flamethrower that show a lot of talent.
To be on topic, my opinion is that these people make games with very attention to detail (particles, angles, collision, sound effects)
that even when the engine isn't too complex, you can see a lot of things happening, a lot of dedication.
Some of us start projects with passion but then lose interest after some time.
These people are really passionate and don't rest until they finish their projects so we must all learn from this.
That's what separates them from the rest, IMO.
Best regards,
Andre Guerreiro Neto





Thank you everyone for your contribution in this topic
For sure as much time and effort you give your project that will pay back in an excellent finished product.
But my question was: is it easy and straight forward in Fusion to make these particle effects? Or it needs advanced knowledge and talent and multiple third party software?
Because as you know, Clickteam Fusion indeed has so many features that makes tedious / difficult tasks to be a walk in the park, but is this the case when comes to particles?









What about this one:
Escape From Earth
Author: nivram
Genre: Adventure
Extensions Needed: none
Description:
The excitment mounts in this adventure. Nivram has raised his face-plate to reveal his identity. Now he must escape from earth to prevent more brain leakage.
Instructions:
Move - Arrow Key
Jump - Space Key
Start - Space Key
Link:
http://castles-of-britain.com/mmfexamples-e.htm
Marv
458 TGF to CTF 2.5+ Examples and games
http://www.castles-of-britain.com/mmf2examples.htm

Define "easy". :-)
They surely can be done in MMF2 or CF25 but there's a lot of dedication involved and knowing the limitations of the software plays a big part (like posted before in this thread). But to answer your question: no, it's not straightforward and those professional features we see in those games are not built-in. Most of them are just visually beautiful enough to overcome other engine flaws or game difficulty issues (and overall flow). IMO, if you have a great graphics and level designer, know your way around HWA and what you can do with it in terms of particles and eye-candiness, you'll be able to accomplish amazing things.
Best regards,
Andre Guerreiro Neto