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Thread: Need some Advice for my App

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Need some Advice for my App

    Hey Clickers!

    Im currently working on a game where the Character is falling down a really long way and has to evade certain objects and collect coins on the way.
    I found a few problems on the way and would like to ask for help here:

    (Just to give you an idea of how far i am atm --> i inserted 1 active player object, 2 active objects, 1 score + timer, backgrounds, scrolling camera, coins, movement as well as the normal physics engine)

    1.

    when i start the application, the character is falling down with about 70 gravity speed which is ok, but he is so damn hard to handle when pressing left and right (physics: 8direction movement). He falls down with a consistent speed when i press no button, but after pressing left or right he suddenly gets faster..

    Questions now:
    How do you change/stop the character (object) to go left and right like a drunk Relaxo, so that its really accurate and fast-paced?
    How do you stop the small boost you get when pressing left or right? --------> (I tried the normal 8direction movement without physics and it worked just like i want it, but the character isnt falling ofc..)


    2.

    Everytime the character touches a coin, it should appear on the score +1.. how can i do that?


    3.

    i got the camera scrolling after the character in the middle. Thats the actual problem, too, cause you need some time to react in a falling down game and because the character is right in the middle of the screen, theres not enough time and place for reaction!

    The question now: How do i put the camera + the character a bit more to the top to have enough time to evade incoming objects?



    This is all for the moment, i'd be happy if you guys could help me with any of those issues!
    Thank you!!

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    3. How do i put the camera + the character a bit more to the top to have enough time to evade incoming objects?
    You can put an active object to always follow the character X & Y pos, but add some pixels to the Y (so that it's always positioned further down than the character), then set the camera to follow that active object instead of the character.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Big thanks bro, you really helped me alot!! how did i not see this.. :P

    Anyone else got the solution for the other 2 points?

    Thanks for the help!!

  4. #4
    Clickteam Clickteam
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    2 is really easy -- I think you can figure it out with a little more looking at the software.


    1 I don't understand the question but in basic you event something like this you need to make it do what you want.
    Fusion is just a tool -- You can manipulate the X and Y location of an object and the more pixels you move an object the faster it going to move on the screen.

    Just thinking out loud about your game -- Seems like you would want to make this an endless "falling" type of game.
    So its not really the player that's moving .... Its everything else.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    ye i figured it out with the coins, wasnt actually that hard!

    the thing with the movement is hard to explain.. i try it again:

    so basically the character is falling down (with the normal physics engine). i made the movement keys Right and Left only. Everything is fine so far, the character is falling down at a constant speed when i press no button and i can controll him to the left+right.
    Now, when i press right or left, the character suddenly starts to fall down alot faster than he was before.. i just want him to move right and left without falling down faster.. i tried alot in the properties of the physics engine and the maincharacter, but i couldn't figure it out..

  6. #6
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    You can try changing the movement to Physics - Static movement. Then on for example "right button" press, apply impulse, force 50, angle 0 for him to go right.

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    wow thats actually solving my problem dude!!! Thanks!

    just one more thing, what you said works for the right button, but when i do the same for the left button, he goes to the right too.. do i have to change something there or maybe different numbers? :X

  8. #8
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Cool! To go left, you have to change the angle to 180

  9. #9
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    oh hahaha of course x'D brainlag...

    it works now to the left+right, but when you press for example right and then left very fast, he keeps staying still for a moment lol
    do i have to add something that it runs smoothly?

  10. #10
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Change from pressing to repeat while "right Arrow" is pressed etc. Then change the force to about 10.

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