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Thread: Otimization question: Aways create VS Physics particle

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    Otimization question: Aways create VS Physics particle

    Hello again my friends,

    I have a question to do. I'm making a game that I will use physics...

    But I want to simulate a sand falling....so, what is better performance:

    - Create a event that aways create a sand as Active object that will fall....or create a particle physics object with this sand?

    PS: Both will destroy particle at the end of animation.

    PS2: Disregard the difference in the time of creation of particles in the attached file. (let's talk just about which would better optimization).


    I attach a MFA example: particless.mfa


    Best regards!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Nobody knows?

  3. #3
    Clickteam Clickteam
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    Try and let us all know

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Good tip, I will do it this weekend

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