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Thread: Beta 281.3

  1. #101
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
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    i posted example the first time: (#96)
    http://community.clickteam.com/attachment.php?attachmentid=13018&d=1399507086

    if you leave it running for a while on android (exported with beta 5) you should be able to spot differences in the values.

    rotating actives works great on my game by the way.

  2. #102
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
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    The rotating active problem was related to a timer based condition. It works but I had to replace it with an alternate non-timer based condition.

  3. #103
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    Fernando's Avatar
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    Ok the difference are because the events start at different moments, (every one sec after first compare and after activate test)

    AND

    depending the runtime, the natural lag, explain myself, when you issue an event 1" it compare this value with the previous + some loop time, it the loop is ultra fast they will count approximately the same but if not you will have some slip in the count.

    so this is the difference between them.

    but please be aware you are using "timer equals 1" " activate group, always is good if applies add "Run this event once" if you do you will see how it changes behavior

    going further

    if you compare android with windows for example timer/1000 is bigger in android than windows, and seems be more accurate too.

    and of course in all case but more in Android more object you make more difference in the counter.

    one thing to avoid this is to have the same timer calculation for all this can be done using "on timer events" feature added in fusion 2.5

    here is your example modified

    https://dl.dropboxusercontent.com/u/...ertest_fvd.mfa

    hope it help
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #104
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
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    Ah yeah, the on timer events repeating with -1 can be very helpful.
    So it's easy to go around it in a different way, you may have missed the bug i was talking about though. It's not just going at a slightly different rate (1 or 2 sec difference) it's actually skipping over the event, so what could happen is that suddenly the counter won't change at all for 5 seconds or more.

    Anyway, there is another more important bug, with adding backdrops outside of screen. It makes backdrops you can collide with, but it also makes a lot of invisible things you collide with in other places, i added an example to the bugbox.

  5. #105
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Hi FVivolo,

    My game crashed on my android device when the highscore object tries to open the native dialogue to accept a name entry for the score. Is this a known bug that will be fixed?

    Thanks,
    Mike

  6. #106
    Clickteam Clickteam
    Fernando's Avatar
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    never hear, what version of android runtime are you using?

    did you update with beta 7?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #107
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    The latest beta I found was at the bottom fo this page: http://community.clickteam.com/threads/85930-Beta-281-3/page6

    Were can I find the latest beta? Is there a way to find the latest beta without fishing through massive multi-page threads?

    thanks,
    Mike

  8. #108
    Clickteam Clickteam
    Fernando's Avatar
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    oh, you need to go to the product owner´s lounge android

    let me know is everything is ok
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  9. #109
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Hi FVivolo, I got the latest beta, and made sure proper permissions for android were turned on and it works fine now Thanks for the great exporter.

    cheers,
    Mike

  10. #110
    Clickteam Clickteam
    Fernando's Avatar
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    Glad everything is fine now!
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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