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Thread: Still problem with sound cross platform

  1. #1
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    Exclamation Still problem with sound cross platform

    I have done some threads about this in the past and entries in the bugbox, but I am still looking for a solution to make a sound mute system that works consistent across all platforms.
    Here is my latest version: https://dl.dropboxusercontent.com/u/...System_005.mfa

    This works great in Exe and Flash. But when testing on Android the sound volume "pops" out sometimes at max volume. Also even when muted the sound pops out sometimes when everything should be quiet.
    Do anyone know of a way to make this work? It feels like I have tested every single thing I can think off.

  2. #2
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    did you test it using "play from disk" setting in data elements, sounds Tab for the coin sound?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker

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    Nice I think this works! What does "play from disk" do?

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    Hi, does this work with for all the channels for IOS and android for you?
    I am still waiting for an answer in another thread, to find out if it's supported or not... since I cannot get the different volumes and or muting per channel

  5. #5
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    Perry: I am not sure i follow. It works now for me in Android. I have not tested iOS yet. I uploaded an example you can test and see in my initial post.

  6. #6
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    Well, I am playing with your example, and it actually works!!!! just added a 3rd item in it and see what happens.... I am doing the same thing as you do so idk why mine doesn't work.. I'll be back

    ok it's working..
    Made a bunch of changes, and now it works great..

  7. #7
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    Good I made this so that it is possible to play identical sounds in rapid and still set their volume. I had problem with that because normally if you just set sample volume it seems to only set the volume of the latest played sample.

    I am still wondering what "Play from Disk" does though?

  8. #8
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    Do anyone know what Play from Disk actually does? Can I just enable it for every sample by default or does it change something significant?

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    does what it says, no preload the sound and play directly from file
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
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    But how does it affect the game? Is it slower then regular?

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