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Thread: Lacewing - Full Support Needed

  1. #1
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Lacewing - Full Support Needed

    Ok, so... I have no idea how to use lacewing, I read some of the tutorials, but they are pretty much... well, unhelpful, and the supplied tutorials and help wizards it came with didn't help one bit.

    I need your full support.

    So, step by step guide.

    1. I want the entire application on the website. Do I need Lacewing on every page? Do I need Lacewing Server on Every Page? Do I need Lacewing Webserver on Every Page?

    2. The First Page is a Disclaimer. Is Lacewing required on this page still?

    3. The second page is the logo.

    4. The third page is the login screen. It only needs your username and password. A Submit button is present. Password is CaSe SeNsItIvE.
    When the user clicks submit, the game accesses the SQL/ini databank to search for the specified username. If it does not find it, it will return "Invalid username". If it finds it, it will check the password against the password typed. If the password is incorrect, it will return "Invalid password." if the Password is correct, it will return "Connecting to Secure Server..." and log you in.
    Describe all the objects I need to make this possible. Now, run down through each event as if you were programming it.
    Example (Doesn't need to be used)
    Start of Frame >>> Lacewing: Connect to "" on port 0

    5. The fourth page is the Registration page. It requires you to input your email address, desired username, and desired password, and password reconfirmation. Password must be at least 7 letters, have an uppercase letter, and at least 1 number. Password is case sensitive. A submit button is also there. When user clicks submit, an email is sent to their inbox, asking them to confirm their registration, with a link in it that somehow when clicked, takes the user to another page on the game that tells them they are registered and need to now only log in to begin. When a user is registered, the username and password and the associated email address is stored into an SQL/ini databank.

    Describe all the objects I need to make this possible. Now, run down through each event as if you were programming it.

    6. The fifth page is a forgot password page. It requires you to input your username in one box, or an email address in another box. When you click submit with the information, it will search the SQL/ini registry for that username or email address, return the email address associated with the username or email address, and send an email to the user of that account telling them their password. If it does not find a username/email address in the databank, it will return with the text "This email address does not have an account"/"This username has not been created"

    Describe all the objects I need to make this possible. Now, run down through each event as if you were programming it.

    7. The sixth page is a forgot username page. It requires you to input your email address in one box. When you click submit with the information, it will search the SQL/ini registry for that email address, and if it does not find one, it will return with the text "No username is associated with that email address." If it finds one, it will send an email to that person who owns that email address, and will tell them their username only.

    Describe all the objects I need to make this possible. Now, run down through each event as if you were programming it.


    8. The seventh page is a first time user intro. When player has logged into the game, and this is his/her first time, this page will appear.

    8.5 The sub-seventh page is where you make your theme deck selection. There are 6 Theme decks to choose from. To select a theme deck, a player must click a radio button below a card. It becomes "selected". Then, the player clicks the "I Have Chosen" button. When a player clicks "I Have Chosen", the selected radio button sends a message to the SQL server about the deck the player wants.

    Note: The radio button does not seem to work. You can seem to select multiple options with the radio button! Say you have 6 radio buttons, and you want only 1 selected at a time, for some reason, you can select them all! How to avoid this???


    Describe all the objects I need to make this possible. Now, run down through each event as if you were programming it.

    9. The eighth page is the Main Menu. It's only purpose: Navigation to other places. I'm skilled at that.

    10. The ninth page is the Deck Menu. Another Navigational Page.

    11. The Tenth page is the Deck Checker. In this page, there is a list of cards that you own, and a scroll bar that you can click arrows or drag to view more if there are more than the page would fit. When you move your mouse over the name of the card on the list, it will reveal a full-size picture of the card on the right, as well as stats of the card on the left, which is alterable in text boxes. All this is simple, except getting the cards to display from your own bank. When you access the Deck Checker, the game pulls the Data of your cards you own from the SQL server/ini file and lists them in the list/combo/scroll box. You can have up to 3 decks.

    Describe all the objects I need to make this possible. Now, run down through each event as if you were programming it.

    12. The Eleventh Page: Deck Editor. Similar to Deck Checker, but here, you can take cards from your storage, and put them into your deck, and take cards from your deck, and put them into your storage. The storage is seperate from your deck in the SQL database/ini file.

    13. The Twelveth Page - Card Shop: Here, you buy booster packs for in-game won money. The price of booster packs is set by the SQL database. when a booster pack is purchased, your money cache is changed. Your money cache is stored within the SQL database, and is constantly updated. It it then displayed on the game in the Card Shop, or when you win. When you click purchase, the button is disabled, and a message goes to the SQL database to check whether the player has sufficient funds in the SQL database, not the game. If you do, it adds a booster pack to you, and then deducts the price from your money. The funds you now have is updated to your client-side, and it displays that you have recieved "x" booster pack, with a picture of the booster pack.

    14. Page 13 - Card List - A Sub Application for displaying the entire list of individual cards in the card shop. For Future Use.

    15. Page 14. - Booster Pack Opening. When you open a booster pack, the cards come out of the booster pack as the SQL server randomly generates the cards you will receive. So, say that you have 20 cards in a booster pack, and you want the SQL server to deal out 12 commons, 8 uncommons, 1 foil common, uncommon, rare, super rare, or ultra rare (12/32 chances of a common, 10/32 chances for an uncommon, 6/32 chances for a rare, 3/32 chances for a super rare, 1/32 chances for an ultra rare), 5/8 chances of a rare, 2/8 chances of a super rare, 1/8 chances of an ultra rare for the last card (the rare, super rare, and ultra rare will all be packaged under the final card. You cannot get a non-foil super rare and a non-foil ultra rare in the same pack). When the SQL server generates a card, the card is sent to the game as data, and is displayed to the user as coming out of the booster pack as a full picture of the card, then goes into a chest called "the storage". This is actually what happens in the SQL server... the SQL server generates a card, and sends that generated card to the player's unique storage database for him to access later.

    16. Page 15. - This is basically a Help Section on How to play the game. No aid needed

    17. Page 16. - This is the rules on the game. No Aid Needed

    18. Page 17 - Credits. A list of all the people who contributed to the game, and owners of products and trademarks. No aid needed

    19. Page 18 - About Us. A simple about us page, with a version number, and a little info about the crew. No aid needed

    20. Page 19 - Contact Us. A form for filling out questions, comments, suggestions, and complaints. No aid needed at the moment.


    21. Pages 20-??? Story Mode
    The first Page you land on in story mode is a detailed map of the city, and you can click on certain locations to start an "event".

    An event is detailed by a picture of your opponent, some rambling he/she does, a new battle pose of the opponent, and finally, the game begins, bringing you to a seperate page just for that event. The opponent is AI.***

    ***If you would like to be an official part of the team, I have an opening to program the AI. You will receive that part of the game to program in MMF2.0/.5 and will receive full details on what the game is, and how it is played, and have a full detailed advanced rule guide on every aspect of the game. The position opening is "AI Programming in MMF2"

    22. Pages ???-??? Battle Mode

    The first page you land on in battle mode is a navigator page. Basic

    22a. Free Battle.

    Here, initially, all opponents are locked. You will only see silhouettes of them if they are locked. When an opponent is locked, you cannot battle them. In order to unlock an opponent, you must face them in a battle in Story Mode, Versus Battle, Mystery Battle, or Championship Battle.

    22b. Versus Battle

    Here, you get to select an opponent to battle. You can battle them only once, unless you lose. Once you win against them, that opponent will be unlocked to rebattle as many times as you want in Free Battle. In Versus Battle, you win a Booster Pack in addition to in-game money.

    22c. Mystery Battle

    Here, you get to battle a randomly selected opponent. You can battle this opponent only once, unless you lose. If you lose, it may take several, if not dozens, of random opponents, to reface this opponent once more. When you defeat this opponent, it is unlocked for Free Battling in the Free Battle.

    22d. Championship Battle!

    Here, you face 3 pre-determined opponents back-to-back. You cannot lose! If you lose, you will not receive any money, and you will not recieve any booster packs or unlock any characters. If you win against all 3 opponents, all 3 opponents will be unlocked for free battling (individually) in the Free Battle Arena, and you will win Booster Pack(s)

    23. Online Mode

    Perhaps one of the most difficult to program aspects of this game is the online programming. Even though your online from the start, clicking into here will send you to the "real online", connecting you with tens, hundred, perhaps thousands of other players.

    This page is basically a navigation page.

    24. - Leaderboard - a High Score like page where it shows the best players online. It will show players with:
    The most complete compendium of cards;
    The highest ranking of all time;
    The highest ranking of today.
    Leaderboard will also display 3 players of notice that have gained the most ranking in a day that are not on the list as "Moving up on the list"
    Leaderboard grabs the information from the SQL server.

    25. - Friendly Battle
    Here, you can search for any online player and battle them. To do this, the SQL server checks to see if a player is online, and then returns true or false. If true, then you can start a battle (if the other player agrees). If false, the other player is offline, and the battle cannot be started.

    26. - Ranked Battle.
    Here, if you don't know anyone, you can have the SQL server deal out a random opponent to you that is the same or a similar rank that is online. For this to happen, two players must be searching for a player at the same time with the same or similar rank. When the SQL server detects this, it links them together and establishes a peer-to-peer connection between them. Thus, they can battle each other (assuming peer-to-peer is the correct definition of a two-way link connection)

    27. - Tournament
    Here, players can sign up on a waiting list to participate in a tournament currently being hosted. Tournaments to be hosted are announced on a website, and tournaments are not 24/7. 16 players participate in a tournament at one time, and battle in a 1-on-1 fashion, except in the semi-finals, where a 2-on-2 battle royal happens, where a team of two players pit against their opponent's team of two players for the chance to face off against each other in the final round. The winning team of the battle royal will find themselves facing each other in the finals. The tournament is an elimination tournament.

    28. Multiplayer Madness.
    4 players can play at once here, similar to the battle royal.

    Anything else I can think of will be added in the future.

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    New Help Needed: I would like someone to be my Graphics Designer. Sorry, I can't pay the person, I don't have a debit card, credit card, bank account, or paypal/paysafe, and prepaid cards are not an option.

    I am looking for self-designed vector graphics, or anything close to that. Thanks. It's for the trading card pictures.

    I have to double post because I can't edit this post

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