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Thread: Repeating

  1. #1
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    Repeating

    I want to make my event repeating when I click with my mouse on a square.
    Kinda like dragging and it fills the squares for me (or when I release the button)
    I thought I had it correct, but the repeat option doesn't seem to do much..

    What am I missing here?

    Thanks

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Filepath error..

    40 files are missing:

    D:\Logic\names\puzzle names 1.arr --> 1 to 20

    D:\Logic\solutions\solution 1.arr --> 1 to 20

  3. #3
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    Here is a working one,

    I got the repeating to work, but it's increasing the objects... even if I clear or changing it to a different color..

    That shouldn't happen at all, but don't know where I need to destroy the previous item?

  4. #4
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    Anyone able too help me with this? Even if I make it a single click then the old object doesnt delete if a replace it with a new one.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Are you just trying a regular drag move, or a grid based one? I have a regular drag move example if it'll help. Though all you have to do is enable, disable flag on object and so forth on commands holding mouse button down, and X hold mouse button down to release it.

  6. #6
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    A grid based one. See the file. It keeps adding the objects instead of re using or deleting them.

  7. #7
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    Don't know whay your move does. Do you have an example?

  8. #8
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    Well....... I know how to do drag and drop in general. I just figuring out how to make it work so it works in grid like motion. Wow, it is hard indeed. :P

  9. #9
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    hehe Well, download the file in post 3. you can see it there, but when I keep clicking on it, it's adding objects, and it should stay with just 1 object for that square, can't figure out, where to destroy it.

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    You need an action or a trigger if the button is rapidly held while the mouse is already over a square inserted to ignore the command. Otherwise, pressing on a square already filled also creates more squares.


    Maybe perhaps disable a group when this happens? In other words.

    [X]Mouse is Over filled square. = Activate group fill square.
    Mouse is Over Filled Square = Deactivate group fill square.

    Also, why is clear also creating objects? that doesn't seem to make any sense.

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