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Thread: module with MMF2 dev

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleXNA Export Module
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    module with MMF2 dev

    Hello everyone, I have a problem with mmf2.
    I am creating a software emulation plc and I have to realize the modules has show some numerical values. You know a piece counter? or a stopwatch? I usually realize these virtual instruments with active objects and some counters or string, but it is not easy when you have 20/30 of these instruments because in total I have 90 items (3 items per module). I tried to create a form inside a frame, and then create the frame within the frame, but does not have sub application variables and I can not handle it. I would like to create a form similar to the ones that I showed you, but where I can move them, delete them, upload them ... well, I have to do everything that actually do with the 'active object and several counters. Do you have a solution for me?
    Regards
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  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleXNA Export Module
    daniele's Avatar
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    look at my example,
    I used an active system box, but unfortunately have only one edit text. I see the value for ID, I had to use a counter. There is a system that includes more text edit? I want to avoid creating too many objects eg (active object counter + 1 + counter ID to others) I would like to have a single module. Not good dialog box.
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  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleXNA Export Module
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    Please help!

  4. #4
    Clicker Fusion 2.5 DeveloperInstall Creator Pro

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    Hi daniele,
    If you are not sharing global variables between main application and sub-applications, global variables of sub-applications can be seen as parameters (or arguments). Then you can even have different modules using the same kind of interface if you define a common convention about sub-applications' global variables meaning and use.
    ouly

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