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Thread: How to use the highscore object

  1. #1
    Clicker Fusion 2.5HTML5 Export Module
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    How to use the highscore object

    I made a dice-game, player against AI. Four frames: 1-Menu, 2-Game, 3-Options and 4-Highscores.
    The winner score (player or AI) should be saved in the highscore object. I have no experience with this object.
    Here are some questions:

    1) The highscore object is in frame 4, where it's displayed. How can I access to it in the game frame, where the scores are counted?

    2) The scores of player and AI are saved in two counter objects. Do I have tu use the player scores to get them in the highscore object? Or is it possible to manage the highscore object entries without player scores?

    3) How to get a Player 2 object in the event editor? The solution in the help with creating a dummy object doesn't help. What kind of an object to create???

    Maybe someone can give me a push in the right direction.

  2. #2
    Clicker Fusion 2.5HTML5 Export Module
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    Anyone? Or exists a tutorial, how to use the highscore object or alternatives?

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
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    I would like this too, I always seems to produce a glitch where it asks for the player name twice. Also when I visit the table to check the results even when player score is reset it asks for the player name again.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Going out on a limb here and just thinking about this, but couldn't you use global values? One named "Player Score" and the other "AI Score". When you're playing the game,.you could set the player's score to the global value "Player Score" and set AI's Score to global value "AI Score". Then when the game is over jump to frame four where your hi score table is and set it to the global value. Don't know if this is a good way of doing this, but it's worth a try! Maybe this way is more complicated than others!??

  5. #5
    Clicker Fusion 2.5HTML5 Export Module
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    The solution I found on my own was to insert the Hi-Score object in both frames. In the game frame and in the hiscore frame. I unchecked "Check at start" in order to insert the scores and names manually in the game frame.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
    aenever's Avatar
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    Thanks for the advice, it would stop Fusion asking for the player and score. Cheers.

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