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Thread: Using MM2 as a 2-step launcher

  1. #1
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    Using MM2 as a 2-step launcher

    Hi everyone,

    I have had MM2 for over a year and have run into a situation where I need to make a launcher/front end to a 3D game that is not designed in MM2.
    I know how to load a frame to launch the application- but is there a way to protect/pack ALL of the assets of an external game like this? Or, can it only include the outside app's exe inside the new MM2 created exe?

    I have tried other professional and free packing/wrapping utilities that are excellent, but the resulting load time after unpacking is too long in comparison to unpacked- but it would be nice to have further protection of my files.

    Any help hugely appreciated!

  2. #2
    Clicker Fusion 2.5 DeveloperInstall Creator Pro

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    Hi cds1234,
    At least with CF2.5/MMF2 Developer it's possible.

    • Add all the files to pack as Data elements in the launcher
    • Then extract all the binary files using corresponding CF action
    • Create a temporary folder tree (if needed)
    • Move all extracted binary files to the temporary folder (restoring initial filename at same time)
    • If the second software is not packed, copy the file to the temporary folder
    • Execute the software from the temporary folder (alternatively, if possible, you can give it the path to the temp folder instead of copying the executable file)
    • Don't forget to remove all the temporary files and then folders before exiting launcher (and after second software has ended)


    ouly

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