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Thread: Strange mechanics (homing missiles)

  1. #1
    Clicker

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    Strange mechanics (homing missiles)

    Hello everyone

    I was programming my homing missiles to always look in the direction of "group bad" and to set speed at "XX" speed.

    The problem is that it bypasses the nearest "bad group" and goes way across the screen to hit the farthest "bad group enemy) I want the homing missiles to hit the nearest enemy through coding only.

    the frame itself is about 1000 X 30,000.

    If I can record a video of this I will, but right now I can't.

  2. #2
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
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    Can you upload your mfa? There's no way of knowing why it's doing what you don't want it to do without seeing your code.

  3. #3
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    I have a homing missile example on my website. Maybe it can help.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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