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Thread: How to make object A open door A, and object B open door B?

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    OK, I got it working. Thanks a lot, BartekB

  2. #12
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    BartekB's Avatar
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    I didn't, but the already created keys and doors are set to ID 1 which can obstruct the entire thing. (There would be, for example 2 ID 1 Doors and 2 ID 1 Keys)
    I 'think' I understand the logic, I think it is:

    When using the "Overlapping door, id is equal to door bluh blah", probably Fusion thinks that: "Key is touching door and if the key has an ID of door then open door" therefore it opens all doors because no specific door is mentioned, if you use ForEach loops though, Fusion will think "Door is selected, if Door overlaps Key and key ID is equal to Door, open door" see, the open door makes sense because only one Door is selected so it finds the same ID Key for only the one not multiple.

    And no problem, Volnaiskra :P
    - BartekB, a.k.a Uppernate
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