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Thread: Platform Animation Help

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
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    Platform Animation Help

    Hey ClickTeam,

    I have a character who has a bandana and a helmet. He is set up on Platform Movement. The issue I'm having is when he jumps onto a platform, sometimes his bandana gets caught on the ledge. Sometimes his helmet does too. I know it has something to do with setting up my own platform movements. Can someone help me?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    gagegage926's Avatar
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    I haven't messed with the platform movement Much. What I would do (probably isn't the best thing todo). Is make the bandana, and helmet there own objects.

    Then make an event saying position bandana relevent to where you want it on your character.

    Then do the same with the helmet.

    Sorry I am on my phone so I can't get on and make an example for you of what I'm thinking.

  3. #3
    Clicker

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    DaveC's Avatar
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    The problem you're having is that you're using the character sprite to test for collisions, so when his hat hits the wall that counts as a collision.

    The simple solution is to use an invisible rectangular "hit box" as the base movement for character, and position the character to that base detector.

    See the attached example (Uses the platform movement object for nice smooth results)

    Platform Example.mfa

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