User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Some questions and issues

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Mar 2009
    Posts
    85
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Some questions and issues

    Hello ClickTeam community, good morning. I have a few questions and issues; first of all, I'm using music in my game at it loops. However, the music doesn't loops seamlessly and it has a gap of silence; my problem is similar to this topic: http://community.clickteam.com/threads/85484-best-way-to-seamlessly-loop-an-ogg?highlight=music

    For example, I have a 7 seconds music which loops; at the end of the music, it ends in a way that it loops seamlessly and it works correctly in the PC but in Android as I said there is like a gap of silence for a second approximately and then loops but it should work like in the PC (without the 1 second silence before the loop).

    My second issue is this: https://www.dropbox.com/s/f3bv0ux4z6kwlsk/AnyC00454.JPG. As you can see in the image, I'm trying to use INI files to save data. I have an options frame where the user can decrease or increase the volume of the game, and I want to save the data in an INI file, so for example if the user increases the volume a bit and then he/she closes the game and opens it other day, the music is in the same value as the other day the change was made. I know how to do this on PC, because I have a game which uses INI files for PC and it works and saves the data correctly, but I can't figure how to do it in Android. Am I using the correct events to save/load the data?

    And my last question; about AdMob; what is the best method or the best place to put the ads in a game? Is it good to have a blank space at the bottom of frame for example and put the ads there so they don't appear over other game elements?

    Regards!

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)
    Sounds: Are you using the play and loop method to loop the music?

    INI: Should work - can you tell if your value is actually being saved?

    Admob: Your choice - A blank space does seem like a good idea but there might be times when the ad server is slow or down.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

    Join Date
    Aug 2011
    Location
    Beverly Hills, CA USA
    Posts
    508
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My thoughts:

    1. Use audacity and make sure your music loops seamlessly normally. Use the play and loop sample method as Jeff mentions with a # of times 0 so it's endless.
    2. Use my sample INI file as a setup routine. It creates defaults if they don't exist. https://dl.dropboxusercontent.com/u/...%20startup.mfa
    3. I used the "Display ad over the application window" option and left space at the top. If you don't do this every time an ad appears when it wasn't there before will cause your window to resize. Take a look at my MMF Android game to see the effect. https://play.google.com/store/apps/d...twentyonefever

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Mar 2009
    Posts
    85
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, I apologize for the delay with my answer.

    Jeff, yes I am using the loop method; however as I said it has like a gap of silence for a moment and then loops. This just happens in Android, because in PC it loops correctly.

    I'll check if it is saving and I have seen your example Keith, thanks. If the data doesn't saves I'll try that.

    Maybe for the ads I could add a "On load ad fails" and then appear an image or text in the blank space to let the user know that the ad couldn't load or the server is slow

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Mar 2009
    Posts
    85
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Bump! Sorry for the double post, any information about this? I really would like to fix the music issue :/

  6. #6
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)
    Can you post up an example MFA with a sound file that has the looping problem?

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
    Join Date
    Dec 2007
    Location
    United States
    Posts
    1,027
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Have you tried the play from disk option in Android runtime properties? I had this issue and set the option for 5 seconds and my music loops perfectly now if I play it to channel 32 specifically.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Mar 2009
    Posts
    85
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, I apologize for the delay with my answer.

    Here it is an example: https://www.dropbox.com/s/jvyngc3a0jnjtuf/Musica.mfa. Basically it's a blank frame with the music looping in the channel 32 as suggested; however I have still the issue I have tried increasing the play from disk option but it didn't work.

    Before trying in the emulator or a real Android tablet, please try with the "Run" option of CF. As you can see, in the PC the music loops correctly, but at the moment you test it on the emulator or a real Android, the music loops but with a gap of silence before looping again.

    Regards.

  9. #9
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)
    Are you using the latest beta version Fernando posted in the forum?

    On my Samsung Note 3 the example file is looping seemlessly for me.
    What are the specs on the device you are running it on?

    Android version, device model ect?

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Mar 2009
    Posts
    85
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well, I downloaded the version I received in the Clickteam Store order email, but I think I should download the lastest version.

    About the device, it is an Android Galaxy Tab 2, 7.0 WSVGA LCD with 1GHz Dual-Core CPU and YouchWiz UX. But it should loop fine without the gap of silence at the end before looping again, I'm not sure if it's a problem with my tablet, but it is new, I bought it like 4 months ago D:

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Still issues with IE 11?
    By Shawn in forum HTML5 Export Module 2.5
    Replies: 18
    Last Post: 21st February 2014, 06:05 AM
  2. Issues with SWF out of nowhere
    By DracisLooby in forum SWF/Flash Export Module Version 2.0
    Replies: 5
    Last Post: 17th September 2012, 08:06 AM
  3. QUESTIONS - Converted Video File... Loading Issues
    By ChrisStreet in forum XNA Export Module Version 2.0
    Replies: 4
    Last Post: 3rd February 2012, 01:10 PM
  4. avi issues help please! Thanks.
    By kreeddem in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 27th September 2010, 02:25 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •