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Thread: This is ridiculous

  1. #1
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    This is ridiculous

    It annoys me to no end how many glitches/bugs MMF2 has.

    In my application, in the first frame I set a music sample to play at the start of the frame. I have set samples to play over frames, so when I jump to my second frame the sample should still be playing. The second frame has no events that affect the stopping/starting of the sample.

    Exactly half of time I run the app the sample continues playing onto the second frame. The other half it stops at the second frame. It's the most ridiculous thing I've ever experienced. I'm not changing any events or objects at all, I'm just repeatedly running the application. Any ideas to what may be going on?

    Edit: If I click once inside the application in the first frame, the music sample continues to the next frame. If I do nothing and wait for it to jump to the next frame, the sample stops at the next frame.

  2. #2
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    Re: This is ridiculous

    "many glitches/bugs MMF2 has"

    This is news to me, having used MMF2 for 4 years.

    Would you upload your mfa so we can see the problem you are having?

    Thanks

    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: This is ridiculous

    Which build of MMF2 are you using?

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: This is ridiculous

    Do you have "Do not mute samples if application loses focus" checked?

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    Re: This is ridiculous

    Lock/delete this. What RickyRombo said helped, thanks!

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    Re: This is ridiculous

    It's not good to lock or delete solved threads, as the results may help other users who search the forums for a solution. Then they may bump the thread to ask a simple question not worth starting a new thread.

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    Re: This is ridiculous

    Yay! Glad I could help

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    Re: This is ridiculous

    I added the above solution to the FusionWiki's FAQ section.

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    Re: This is ridiculous-> MMF 2 has very few bugs.

    You do know also that MMF has 32 different sound channels available also?


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    Re: This is ridiculous-> MMF 2 has very few bugs.

    the built-in sound object of MMF2 is really useless for musics.

    It cannot play musics from the common format (eg: .mp3, .ogg and .wma)..

    So.. in fact do not use the inbuilt sound object.

    Personnaly, instead the inbuild Sound Object of MMF2, i like and prefer the Miniature Audiere sound object written by Jamie. It's really better than ONU (because ONU cannot read MP3 files..) and less complicated than the Advance Sound (renammed to Sound) object written by Looki.

    Because the object written by Looki include a Generator of SoundEffects.. but.. for musics, it's useless too.

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