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Thread: Subapplications and Ultimate Fullscreen

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Subapplications and Ultimate Fullscreen

    I would love to use sub applications for RPG related things like inventory, character screen etc. The problem that I face right now is that they do not scale at all when I use Ultimate Fullscreen at the main application. Is there a trick to make them work? Anyone got this to work properly?

    I really don't want to put everything into layers and groups.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    I attached your example with some modifications.

    It does not work for me.

    I also noticed that the sub application changes position and "docked" is not checked.

    So ideally what I am looking for is the following:

    My current game is 640*360 -> *3 = 3X Zoom at 1080p

    User can play in widow mode or maximize the application. This is when ultimate fullscreen extension 2X or 3X scale the application depending on the users screen resolution.

    Now I want the sub application to scale as well with the correct game scale from ultimate fullscreen. See the example. It does not scale and if I check scale to frame it seems that it does not scale back.

    Any ideas?

    Edit: With the help of Window Control I managed to extend the size of the sub application but the display inside is not stretched. No idea on how to fix this.

    Edit2: This must be clearly a bug as checking "resizeable size" and setting any width or height via events will not change the size at all.

    Edit3: I found a temporary solution. I have three sub applications all with different proper resized sizes and I load them based on the gamescale and if the game is in fullscreen or not.
    Attached files Attached files

  3. #3
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Quote Originally Posted by salamanderpants View Post
    I haven't tried, but you could try resizing the subapp with getting the "game rectangle width (after scaling)" and "game rectangle height (after scaling)" parameters from ultimate fullscreen. I have found these useful in the past.
    The problem is that the sub app does not accept any resize commands, I tried it various time. I am not sure if this really is just a bug or a fault on my end. Can you please confirm? Thanks!

    @ SolarB

    Thanks for your example, I used your example before I switched to UFS for simplicity.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Thanks for confirming. I just checked the Bugtracker and it was already reported in May.

    http://bugbox.clickteam.com/issues/1702

    Maybe I just wait for an update. Meanwhile I check the workaround given by Spax.

  6. #6
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    The workaround given by Sphax is the same method I used in the example

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    True; well I can live with that for the moment. I hope the issue gets resolved soon. Once again, thank you!

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