I have been experimenting with the OpenGL extension.
Now i have some questions that i can't answer my self so i need some help.

Here is the first thing, rendering.
render-distance.png
Here you can see that after a certain distance the objects get unrendered/cutoff this is cool and i will need this, but it is to close to me i want the
game to unrender further away from me so i can look further.

Second, texturing.
texture.png
I want the game to load textures from my texture bank extension.
Only i haven't found a way to let that work with the OpenGL extension, before this i used the OpenGL base extension it worked fine but was more limited.

Thirth looking around.
This is a gif, colors might be a bit off.

Here i want to make a basic look around system with the arrow keys.
Nothing special just like a lot of games look up down left and right it works fine when you stand at the coords 0,0,0 (spawning coords).
But when you fly away and press > you will circle around the middle and not just look to your left this goes for all keys.
You will just circle around the middle.


And at last four.
Overlapping OpenGL
I want to create something really easy, something that overlaps the OpenGL window like a string or a edit box only this doesn't work like i want to.
I created a new layer but that doesn't seem to work.

Download the .mfa + textures and models here (note i took some textures and models of google for debugging purposes)
http://www.mediafire.com/download/fm...j74/Engine.zip

I hope you can help me with these annoying bugs that i can't fix myself.
Thanks for reading!
~fishrod