Hi, here you may find a link to a work in progress for some basic AI: https://app.box.com/s/uyem2flgmdpuvt7gcexr

My issue is the enemy will move through the walls.

I combined some elements into this AI, using information from this thread: http://community.clickteam.com/threads/45782-AI-Basic-Principles and the Last-Known-Pursuit (LKP)

The principle behind LKP is that enemies remember where they saw you last. They store your X and Y location in a couple of alterable values that we'll call LK-X Player and LK-Y Player.

Only made possible with the help of nivram node example: http://www.castles-of-britain.com/mmfexamples-m.htm. "Node Example"

And with thanks to Gerald for the simple LOS widget used within the project.

Arrow keys are used to move the player.

I have limited experience in using fast loops or the for each object and request help in regard to improving on my efforts.

Thank you for your time

colpolstudios