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Thread: Advanced Game Board - Import Actives - How does that work then?

  1. #1
    Clicker Multimedia Fusion 2

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    Advanced Game Board - Import Actives - How does that work then?

    Total Noob question here, but hopefully I'm not being a complete dumdum.

    I'm working on a game that uses a simple grid of static graphics as its basis, and I'm hoping that the Advanced Game Board (AGBO) will help with this.

    I've read the help files for AGBO, and I'm looking at the example MFA at the moment - in particular the 'Bejeweled' clone, as that's closest to what I want to do with the board at the beginning - set up a grid of randomized gems.

    I can see where the board gets randomized - that's fine. The loop 'randomize' sets the bricks at the various positions to certain 'types'.

    What I can't see is where the board is getting the actual images from - the stars and moons and so on.

    The brick object in the game is a black rectangle. I can't find the actual resources anywhere in the MFA or the disk, and I certainly can't make out where they're actually assigned numbers (for the type-setting above).

    The only culprit I can see is the Start of Frame event - Import Actives for Board: <brick>

    I'm probably being horribly dim, but I can't see where that's getting the bricks I see on screen.

    The help for the AGBO isn't particularly helpful about the import call, saying simply...

    If you followed the main tutorial you might have an idea on how to use this action. In short, you can with this action "import" a board of active objects into AGBO. AGBO then stores all the fixed values of the object you selected into the board so you can easier link to the board later. See exmaple files to see how this works.
    Which tells me virtually nothing. Is it talking about the Chocobreak tutorial?, because I went back to that, and couldn't see anything applicable, and there's nothing more detailed in the AGBO MFA either.

    So - I guess my actual question is... how does the AGBO Bejeweled example assign the actual graphics to the 'type' IDs used in the random function?

    Ta in advance for any help...

  2. #2
    Clicker Multimedia Fusion 2

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    D'oh. Never mind. Found them.

    They're different directions. Click the direction indicator in the image editor, and there they all are

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