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Thread: Build 281.4 - Prerelease -> Updated to 282.0

  1. #51
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUnicode Add-onInstall Creator

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    Thank you Clickteam, for all the effort.

  2. #52
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Yes, in PC runtime it's fine, but running HTLM5, is where the issue is. I will report it to bug tracker.

    EDIT: fixed..!

  3. #53
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Still no sound on iPad HTLM5. Game loads now with sounds in the app,.but they don't play at all.

  4. #54
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MJK's Avatar
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    That's a one nice looking change log. Thanks Clickteam!

  5. #55
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Love the new fusion start-up screen

  6. #56
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Simon's Avatar
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    Quote Originally Posted by KLiK-iT View Post
    Still no sound on iPad HTLM5. Game loads now with sounds in the app,.but they don't play at all.
    Can you report bugs in the bugbox ONLY please. Thanks.

  7. #57
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    koobare's Avatar
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    Thanks! Need to check this out! I've been working on graphics of my game the past few days, didn't even open Fusion in that time.

    As for the requests for things not yet done - I would very much support the notion to consider the zoom & rotate object for the PC runtime as a priority, for very selfish reasons - my game would benefit GREATLY from it. In fact, my initial design (made around the time F2.5 was announced) had plans for the player movement to rotate the world (much like in the old top-down shooters like Take No Prisoners or Mageslayer). Alas, I had to strip it out when coding the engine for now. If such an extension gets made - would help my efforts greatly, so let us know if there's a +/- date on that.

    Cheers!

  8. #58
    Clickteam Clickteam

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    would very much support the notion to consider the zoom & rotate object for the PC runtime as a priority
    We have always said that this is very difficult to do in a satisfying manner given the current implementation of D3D in the Windows runtime, there is almost no chance we'll do it unless we find a way to do it we didn't think of yet.

  9. #59
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Bonjour, j'ai un petit problème, lorsque je veux installer la mise à jour il me dit que Fusion n'est pas installé.

  10. #60
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    SolarB's Avatar
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    Quote Originally Posted by Yves View Post
    We have always said that this is very difficult to do in a satisfying manner given the current implementation of D3D in the Windows runtime, there is almost no chance we'll do it unless we find a way to do it we didn't think of yet.
    It can be done with shaders but the only problem I'm having with the zoom shader is getting scrolling and mouse positions to work.

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