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Thread: Build 281.4 - Prerelease -> Updated to 282.0

  1. #71
    Clickteam Clickteam
    Olivier's Avatar
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    I've just installed the build 281.7 and tried to compile an iOS game. This is what I have noticed:
    - The Box2D library is included even if I don't use any physics movement. EDIT: I think that it was reported in the Bug Tracker.
    - Xcode throws an error in: CRunView.m > GameController/GameController.h file not found. EDIT: This didn't happen with the build 281.2.

  2. #72
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    Ok...sorry....just very excited about this amazing update

  3. #73
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    ok example is sent, i tested the same project in older fusion 281.2 working fine but not working in 6/7

  4. #74
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Banduck's Avatar
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    Quote Originally Posted by Yves View Post
    We have always said that this is very difficult to do in a satisfying manner given the current implementation of D3D in the Windows runtime, there is almost no chance we'll do it unless we find a way to do it we didn't think of yet.
    and what about this post

    Quote Originally Posted by PsichiX View Post
    What i can say for now: i don't know about that Screen Zoom object, but soon it will works in built-in functionality of CF 2.5 on every platform that support shaders, couse of vertex shaders experiments results that i'm doing with Yves. So still there is a hope to working zooming
    http://community.clickteam.com/threads/84459-Screen-Zoom-IOS?p=617541#post617541

    ?

  5. #75
    Clickteam Clickteam

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    No this can't work this way, lots of things won't work.

  6. #76
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Hi Yves, confirmed the Gamecontroller IOS error in Xcode reported for Olivier?

  7. #77
    Clickteam Clickteam

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    Is it a question or a confirmation?

    I've asked Anders to check and confirm the issues that have been reported for iOS.

  8. #78
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    A quiestion...sorry my super bad english, lol

  9. #79
    Clicker Fusion 2.5 Developer
    PsichiX's Avatar
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    Quote Originally Posted by Banduck View Post
    Quote Originally Posted by Yves View Post
    No this can't work this way, lots of things won't work.
    At least on Windows it can be done. Windows already have support for Vertex Shaders. We only need to implement at least Matrix Uniform (it works the same way as Vector Uniform, but we use 16 values instead of 4). If i will have this Matrix Uniform, then i can compute on game side the values needed for camera manipulation in Vertex Shaders.

  10. #80
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Simon's Avatar
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    I'm politely asking for users to please stop discussing features here which are not present in this build, this is not the right place for this discussion. I've already moved some posts and got shouted at by Krolik for deleting things... please keep to the topic of the thread and then I won't have to move them!

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