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Thread: Only one life goes away, (no) next frame after different conditions

  1. #1
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    Question Only one life goes away, (no) next frame after different conditions

    Hey there, I have the Steam-Version of Clickteam Fusion 2.5 and I have done all things from the "Choko-Break Tutorial" but there are some problems:

    When the ball letft the game field, the number of my lifes will sink normally. But only one(!) time. Also; I have three lifes, the ball goes down and I have only two lifes left. And then, not matter how often the ball leaves the game field, the number of lifes stucks at two.

    The other problem is, that the game don't want to jump the next frame at the most conditions (in this case: highscore table). It doesn't works, when I set that the game have to jump to the next frame, when the amout of lifes = 0 (see first problem here) or neither, if the scores reaches a specific amount.

    Only when the bricks are empty, then the game jump to the next frame. But not(!) for ten seconds (controlled by a timer), it jumps in the fraction of a second from the highscore table to the main menu (frame 1). And this in both condition cases (jump to "Next frame" and "Jump to frame number 3").

    What can I do?


    Thanks a lot and best wishes from Germany,
    Steffen.

  2. #2
    Clickteam Clickteam
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    If you can upload the MFA file I am sure someone can take a look and tell you why its operating like it is.

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    Thanks Jeff for your answer. I've attached the mfa-File.


    Best wishes,
    Steffen
    Attached files Attached files

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    The problem is:

    When the ball hits the bottom of the frame the actions are:
    *Set lives to 3
    *Subtract 1 from the number of lives

    This means that everytime the ball hits the floor, you will have 3 lives and then loose 1 life. That means it will always show 2 after you hit the floor.
    You need to remove the action that sets the number of lives to 3 when the ball hit the floor.
    Then you just use the condition "Start of frame" -> Set number of lives to 3.

    The other problem is the High Score (Frame 3)
    You have this condition:
    If High Score is visible:
    Restart Application
    Jump to frame 1
    Set timer to 10 seconds

    Im not sure why you have made that. What this means that as soon as you jump to frame 3 (High Score) you will immediately jump back to the Main Menu

  5. #5
    Clicker Fusion 2.5 (Steam)

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    I also have this problem:
    I set it so when lives hit 0 it jumps to next frame. But it doesn't, it just stays there and I can get infinitly hit by the arrows. How do I fix this? I included the game.
    Attached files Attached files

  6. #6
    Clickteam Clickteam
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    When I run your game inside Fusion it seems to work fine.

    You also don't seem to be using lives at all

    The only event I see is
    Arrow hits player - jump to frame

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