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Thread: Build 282.1 - beta

  1. #21
    Clickteam Clickteam

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    It seems like a fairly simple thing to add into 2.5
    AFAIK it's not simple, due to the object selection (the conditions select objects that are affected by the actions) and the immediate conditions.

  2. #22
    Clicker Fusion 2.5 (Steam)
    LaurenceOliphant's Avatar
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    Awesome update guys! Can't wait to use it instead of extension! =D

  3. #23
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export Module
    Konidias's Avatar
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    AFAIK it's not simple, due to the object selection (the conditions select objects that are affected by the actions) and the immediate conditions.
    But couldn't Fusion interpret the sub-event and break it down like it is separate? I can't imagine how that would effect things at all. Like just for the example provided:



    Fusion would see this internally as:

    Climbing of "Active" = 0
    Repeat while "D" is pressed

    Climbing of "Active" = 0
    Repeat while "A" is pressed

    etc...

    Instead of having to do anything special with it... Fusion would first select the active object being referenced, then it would look at the sub events and treat each one like a combine event with that object. Just running it from top to bottom like normal.

    It's more or less just obfuscating that repetitive condition behavior so it stays behind the scenes and looks cleaner for the user. There's nothing really being changed in terms of object scope.

  4. #24
    Clickteam Clickteam

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    In your example it's simple. It becomes more complicated if you add conditions that also affect the selection of the objects selected by the parent condition, as the program has to remember and restore the objects selected by the parent condition before each sub-event.

  5. #25
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export Module
    Konidias's Avatar
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    But I'm saying don't have Fusion trying to read the weird sub-event structure... instead break it out into the normal structure it understands, and then read it that way. So there would technically be no programming changes needed to how the events are read and executed. You'd just need to program checks for sub-events and then have Fusion spit out events that it can handle easily.

    The users sees:
    Event 1
    - Sub event 1
    - Sub event 2
    -- Sub-sub event 1

    Fusion sees:

    Event1

    Event1
    +Sub event 1

    Event1
    +Sub event 2

    Event1
    +Sub event 2
    +Sub-sub event 1

    Right? At what point would Fusion have to remember anything? What I'm getting at is that sub events aren't really actually doing anything other than being visually easier to read for the user. They aren't changing the scope of any objects.

  6. #26
    Clicker Fusion 2.5 DeveloperMac Export ModuleSWF Export Module

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    Couldn't it just add the parent event(s) to all the child event(s) when "compiled" ?

    So it'd be the same as manually adding those parent events to the children in the editor.

    Edit: Yeah, like above. Sorry, seems that we posted at the same time :P

  7. #27
    Clickteam Clickteam

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    I see, yes it's certainly easier to do.

  8. #28
    Clicker Fusion 2.5 (Steam)
    LaurenceOliphant's Avatar
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    It will be awesome feature if at least instances of active objects will not be synchronized between them in editor.

  9. #29
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUnicode Add-onInstall Creator

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    Great update, thank you.

  10. #30
    Clickteam Clickteam

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    Quote Originally Posted by LaurenceOliphant View Post
    It will be awesome feature if at least instances of active objects will not be synchronized between them in editor.
    What do you mean?

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