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Thread: Turn based hex wargame

  1. #1
    Clicker Fusion 2.5

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    Thumbs up Turn based hex wargame

    I want to make a hex wargame based on the boardgame Battle of Cedar Run from the American Civil War. I have MMF2 and Jason Darby's book. I have put an image of the map on my site http://old-banshee.com/new-project.php
    so you can get an idea of what I am talking about.
    Anyone interested or can offer any help?
    Banshee

  2. #2
    Clicker Fusion 2.5

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    Ok then no replies for this. I have read that the reason that there are no games like I want to do with MMF2 is because no one can do it. Is this really the case? Maybe Jason Darby or one of the other guys at Click team can answer this question.

  3. #3
    Clicker

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    DaveC's Avatar
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    Probably the reason you got no replies is because you haven't asked a specific question.. from what I can gather, you haven't even started trying to do anything.. what specifically can't you achieve? A turn based hex game is definitely achievable in MMF2, though it's probably a more advanced project to take on for your first game.

    You could take a look at the examples posted by Adam - https://onedrive.live.com/?cid=B1E7E...4271BBDA%21131
    some examples that might help are - HexFOW.mfa, HexCoords.mfa and Tile-based Examples.zip

  4. #4
    Clicker Fusion 2.5

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    Thank you for your reply. As far as trying to do anything I have being doing a lot of research I have all the graphics, charts and rules I want in the game. What I don't want to do is reinvent the wheel so to speak if there is something out there already I might be able to bend it to game I want to create. I have used mmf many years ago and finished a memory game which worked really well but due to the restrictions of the mmf engine I had to use work around's as the number of objects was limited to achieve the result I wanted. In a wargame there will be loads of objects. The map construction alone, the way Jason Darby does it in his book Going to War Creating Computer War Games uses tiles for each hex so you can see large maps will have an awful lot of tiles. I know a lot of them will be duplicated but still. Also there is the orders of battle, for each army each unit would have to have an object assigned to them so at regimental level 4 or 5 regiments to a brigade, 3 to 5 brigades to a division, 2 to 3 divisions to a corps and in the case of the army of the potomac 7 corps. I know that the battle of Cedar Mountain is only smallish but I would like to have the game engine being used on any board war game. Something interesting has come to light in my research someone has said that turn based games are real time games done very very very slowly, great thought from outside the box. There are other parts to the game like saving moves emailing them to your opponent and him reviewing the move from his view of the battlefield. That is to say that he would only be able to see enemy units move that were spotted by his units actually seeing them. Again thanks for the reply. Please let me have your thoughts as just by talking I can get ides.
    All the best
    Frank Banshee Mullins

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