User Tag List

Results 1 to 5 of 5

Thread: Moddable game?

  1. #1
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    BartekB's Avatar
    Join Date
    Aug 2013
    Posts
    667
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)

    Moddable game?

    I'm wondering how can you make a moddable game?
    For example how could you make your own version of tAPI (for your own game of course)?
    - BartekB, a.k.a Uppernate
    Join the Click Converse Discord! - https://discord.gg/R3WuvF3mHr

  2. #2
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,132
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    It depends how moddable you want it.. you could create mod tools for your game that include a map editor (which could even load custom user graphics) mod tools for custom characters/scenarios/missions etc. You could even allow users to create new enemy movements etc with a custom scripting system.. there's no easy way to do all that though, it's extra work if you want to supply the tools but protect your original source.

    Alternatively you could just open source your game and it will be 100% moddable, the (relatively minor) catch being users would need F2.5 to make use of the source project files.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Ryan's Avatar
    Join Date
    Nov 2008
    Location
    Australia
    Posts
    1,279
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    A lot of Fusion games have included level editors. Regarding scripting you could have all your scripting in Lua and load in the scripts on startup. This would relieve the need for Fusion. Regarding graphics/sound fx you could also store them in a subfolder and load them in on start.

    It's possible but you'd want to be mindful from day 1 to do everything you want moddable externally. If you tried to patch it in at the end of the development cycle you'd be ripping out 90% of your code. I would also suggest that it would greatly extend your development time as Fusion is optimised for internal resources. You'll be crossing a lot of bridges nobody's really crossed before and probably encounter some rare situations that haven't been overcome by other users, so the help may not be there when you need it.

  4. #4
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jun 2006
    Location
    Killeen, TEXAS
    Posts
    1,062
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    cave story had a fair bit of modding. it used a lot of lua from memory
    thing is tho - it began its life as mmf, but i think was re-written in C++ which had the modding.

  5. #5
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    BartekB's Avatar
    Join Date
    Aug 2013
    Posts
    667
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Thanks guys! Lua for scripting sounds as a good idea and I will try how that will work out. (I've learned a bit of Lua before c: )
    - BartekB, a.k.a Uppernate
    Join the Click Converse Discord! - https://discord.gg/R3WuvF3mHr

Similar Threads

  1. FLASH GAME LICENSE - FGL sponsorship, first game release advice
    By DEKE15 in forum SWF/Flash Export Module Version 2.0
    Replies: 1
    Last Post: 24th January 2014, 06:51 AM
  2. Donkey Kong JR Game & Watch cloned into arcade game some MMF2 technical problems.
    By daryuss in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 9th June 2013, 09:17 PM
  3. Open exported html doc, game doesnt load. When opening raw SWF, game fits screen!
    By Oreo in forum SWF/Flash Export Module Version 2.0
    Replies: 5
    Last Post: 19th November 2012, 03:16 PM
  4. Fully Moddable game...
    By LittleTinyBabyMan in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 11th November 2012, 08:59 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •