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Thread: Fusion games crash on startup on Nvidia Shield tablet

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    Question about API, since the ouya runs on a tegra 3 is it best for me to use api 18 instead of 14? can't seem to find much with google.

    *edit* it's ok I looked over the SDK manager for android, api 18 is 4.3 and the ouya is 4.1 so it would not take effect.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Hmm, I used the same parameters as I used when I last released an app on the playstore, so I didn't use the parameters you provided me, I am going to set the parameters to the values you provided after I get my sdk updated and redo the tests, the computer that has all the exporters installed, hasn't been on the internet since I got my new computer, so I was still using old version of both CF 2.5 and I was missing some of the newer apis I think.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    So now I managed to get my software and SDK libraries updated, and I ran the tests again with the provided parameters (version targeting and api), app still crashes when run with ES 1.1, but it seems that it runs normally with the ES 2.0 display mode.

    Edit: I also tested the 2.0 display mode with a simple game, and it seemed to run fine, I will now try the new update you sent me and see if it works with 1.1.
    Attached files Attached files

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    The problems persist on the OpenGL ES 1.1 side of things after the update, I will upload the new log.

    I hope I didn't send you on a wild-goose chase since first successful report I sent was compiled on old software and APIs.
    Attached files Attached files

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    There is a difference of using different version of API? because I'm using API 19 all the time...this will be a problem?

    best regards

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    Each API is build around a version of Android, if you open the SDK manager for android you will see each API can be manually installed.

    API 19 is build on android 4.4.2, so anything running lower then 4.4.2 will not be able to install and play the app.

    OUYA is 4.1 so you need to build using API 16 at the most.

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
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    Use API 14

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    Is there not any minor performance gain from using a newer API though? 14 is good but it's not going to benefit from anything added over the last year.

  9. #19
    Clickteam Clickteam
    Fernando's Avatar
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    Hi Sejez,

    sorry i sent a PM with a new runtime version for you to test, please let me know when you have time to test, your results?.

    Thanks in advance
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I already ran the update and posted the results in the zip file named Update ES 1.1.zip‎.

    I think I'll post a summary of logs I have posted:

    logcat.zip: Compiled with old version of CF 2.5, using API 14, OpenGL ES 1.1, and targeting 2.2 or something like that

    ES 1.1 Test.zip‎: Compiled with up to date version of CF 2.5 and SDK downloads, using API 19, OpenGL ES 1.1, and targeting ver. 2.3-4.4

    ES 2.0 Test.zip‎: Compiled with up to date version of CF 2.5 and SDK downloads, using API 19, OpenGL ES 2.0, and targeting ver. 2.3-4.4

    Update ES 1.1.zip: Compiled with the runtime update you sent me, using API 19, OpenGL ES 1.1, and targeting ver. 2.3-4.4

    I hope this clears thing up.

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