User Tag List

Results 1 to 3 of 3

Thread: [Bug] Physics - In Flash, the impulses don't work properly

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SergioAndre's Avatar
    Join Date
    Mar 2009
    Location
    Argentina
    Posts
    98
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    [Bug] Physics - In Flash, the impulses don't work properly

    Hi all!

    Sorry for posting here but "I can't access to the BugBox".


    I found a bug in the Flash exporter, comparing it with the EXE, the strength of the impulses is very different.



    Here is an example: https://dl.dropboxusercontent.com/u/...20vs%20SWF.mfa

    If you check it in EXE and then in Flash, you will see that it doesn't work well.


    -Another thing, in the video you can see that when passing 1 minute, the bar rotates wrongly.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
    Join Date
    Apr 2012
    Location
    Rio de Janeiro, Brazil
    Posts
    1,146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Send this to Fernando

  3. #3
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,784
    Mentioned
    298 Post(s)
    Tagged
    4 Thread(s)
    oh i see,

    the revolute joint problem is a problem inside the physic lib, i will need to debug (a long debug)

    the impulse depends on the loops speed (frame rate) so is different in every OS, i have been working with impulse comparing in all OS, set speed behave similar and better for all them and i will see what i can do.

    i add a runfactor multiply to compensate theses difference but is not working as expected with impulse.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

Similar Threads

  1. approx how much time new flash exporter With physics will be available
    By amaarweb in forum Flash Export Module 2.5
    Replies: 0
    Last Post: 22nd May 2014, 12:12 PM
  2. Physics in flash
    By Pizzaman in forum SWF/Flash Export Module Version 2.0
    Replies: 5
    Last Post: 8th January 2014, 07:15 AM
  3. Physics question! Making AI that uses Physics Platformer/Physics Static movement
    By Krim in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 13th December 2013, 03:19 AM
  4. New physics for Flash testing....
    By KLiK-iT in forum Fusion 2.5
    Replies: 6
    Last Post: 7th November 2013, 09:54 AM
  5. a physics extension that works in flash too?
    By BrashMonkey in forum SWF/Flash Export Module Version 2.0
    Replies: 3
    Last Post: 8th October 2011, 01:50 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •