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Thread: Quick Poll for my game

  1. #1
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    Quick Poll for my game

    I need to know something, but I cant decide for my self, and I need others to vote on it.
    My game is a Rail Shooter, like House of The Dead and Resident Evil Darkside Chronicles

    I need to know, should I make ammunition infinite (as in infinite ammo reserve, not clip) or make you have to scavenge for ammo drops and pick ups. Infinite would be easier, and the ammo is taking too long to code, but I want the game to have a believable horror experience. What should I do?

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    Clicker Fusion 2.5 Developer

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    Why don't you try to create two level games. An easy one with illimited ammo. And an insane one with limited reserves.
    I would be more addictiv for gamers. They should play longer to your game.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
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    Hi LoneWulfGames,

    Most modern on-rails shooters have a mix of both. For instance the basic weapon, for most it's a pistol, has limited bullets but an infinite supply of clips. Then in games like the more recent Time Crisis you have special weapons like shotguns or machine guns that you have to collect ammo for.

    If you have to collect ammo for even your basic gun then if you run out of ammo you are kind of screwed.

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    As for now ive decided to just go with unlimited clips (not actual clip ammunition, but unlimited reserve ammo) for handguns, assault rifles, smgs, and sniper rifles, and limited ammo for the special shotgun, magnums/revolvers, and grenades.

    The game so for is going by smoothly. I originally wanted to have gamepad support, but i dont know how to code the gamepad in MMF2 Dev 2.0.

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    You guys will be happy to now if have found a new, better script/code for use of reloading mechanics!

    Son the handguns will have infinite ammo, but the SMGs, ARs, Shotguns, and other weapons you will have to get ammo for.

    Basically the code is pretty simple and relies on Variables and Animations

    Heres an explanation
    When you start the reload the amount of your clip gets added to your ammo reserve
    when you reach the Anim Frame where the clip drops out, set the clip amount to zero
    When you put in your clip subtract the amount of ammo your clip needs and add it to your gun.
    This is the BF3 style reload

    Im currently working on another type or reload if this one doesnt work. It will be similar to PayDay The Heists' reload system where your clip and reserve subtract simultaneously.

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