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Thread: Patch Maker Adding not Replacing

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    Patch Maker Adding not Replacing

    Hi

    I am looking for a way to tell Patch Maker to add code instead of replacing, Example Lets say you buy the game It has level 1 and you need to buy level 2. so you buy the patch which contains level 2 you run it and it adds the level.
    so you would then have level 1 and 2, rather then replacing the code and only having level 2.

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    Clickteam Clickteam

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    Not sure if I understand your problem. If your levels are in separated files, e.g. level1.dat and level2.dat, then PM should just add level2.dat. If your levels are in a unique file "alllevels.dat", then this shouldn't be a problem either as PM will update alllevels.dat. So I don't see what can be wrong.

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    Hi sorry I should have mentioned I am using the program Construct 2 to develop my program, and it allows me to export via node webkit,
    which gives me the files (seen in the picture)
    Attachment 14347

    Thank you for replying.

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    Clickteam Clickteam

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    Hmm, I can't see the picture.

  5. #5
    Clickteam Clickteam
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    Do you have 2 game files?

    1 file is your game with the one level
    1 files is your game with 2 levels ( the original first level and the new 2nd level)

    Then when the player patches their game their existing file with only one level is now the file with both levels in it.

    You can't just have a patch with level 2 in it and build a patch -- As far as I know that is not how Patch Maker works.

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