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Thread: Build 283.0 - beta version

  1. #31
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    One of my games will generate this error in Xcode 6, not is it is:

    Code:
    Command /usr/sbin/chown failed with exit code 1
    I take this opportunity to ask, it is possible to separate Box2D in Fusion 2.5 games?, I do not use physical in my games, in addition to many warnings is slower than in MMF 2.0.

  2. #32
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    yeah, exactly!

  3. #33
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Complete Log Error Xcode 6 with Box2D Lib:

    Code:
    SetOwnerAndGroup kabuto:staff /Users/kabuto/Library/Developer/Xcode/DerivedData/Umi_Force_Unlimited-cygvflfpmpbgpkbsobgnkbmdisvm/Build/Intermediates/ArchiveIntermediates/Umi_Force_Unlimited/IntermediateBuildFilesPath/UninstalledProducts/libBox2D.a
        cd "/Volumes/MGS Work/Dropbox/Proyectos Xcode Mediatech Game Studio/Umi_Force_Unlimited"
        export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
        /usr/sbin/chown -RH kabuto:staff /Users/kabuto/Library/Developer/Xcode/DerivedData/Umi_Force_Unlimited-cygvflfpmpbgpkbsobgnkbmdisvm/Build/Intermediates/ArchiveIntermediates/Umi_Force_Unlimited/IntermediateBuildFilesPath/UninstalledProducts/libBox2D.a
    
    chown: /Users/kabuto/Library/Developer/Xcode/DerivedData/Umi_Force_Unlimited-cygvflfpmpbgpkbsobgnkbmdisvm/Build/Intermediates/ArchiveIntermediates/Umi_Force_Unlimited/IntermediateBuildFilesPath/UninstalledProducts/libBox2D.a: No such file or directory
    Command /usr/sbin/chown failed with exit code 1

  4. #34
    Clicker Fusion 2.5 (Steam)

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    So when will the steam update for 283 be released?

  5. #35
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Probably when Build 283 is no longer a beta. As of now, I think I may vaguely remember encountering a bug or two in Build 283 that weren't there before, though I can't say for sure, and, even if I have encountered any such bugs, then I can't report them since I can't remember what they were.

  6. #36
    Clicker

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    Outcast's Avatar
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    Quote Originally Posted by Yves View Post
    Seems OK here, you should post a MFA in the forum of the SWF exporter (or send it to Fernando by PM if it's private).
    Ok, I will look into it further when I can!

    It is always nice with updates! In a future update I really wish the event editor can be more easy to navigate and order. Things like colored groups and custom icon folders would be great for this. I also wish there was an option to mark an object and select "show only related action objects" or something and have the event editor only show the objects in the horizontal bar and events that are "connected" to that object and used in other events with other objects. If you have hundreds of objects it gets really hard to find stuff when you have to scroll back and forth the long list to find the "connected items". Also making custom qualifiers and icon borders to group and identify objects more easy would also be great.
    Another nice thing would be if you click on an object in the event editor to show all its events you could also have an option to also show all comments that are directly above those events. When you click on an object to show only those events you lose the comments attached to the events as it is now.

  7. #37
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    I noticed something odd. I have ticked "No Thick Frame" in the windows application properties. When I now start the application and maximize it (resize to frame... is ticked as well) and then use ALt + Space to restore it the thick frame is suddently back. Is this just me? Never noticed it before.

  8. #38
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Build 283.0 - beta version

    Quote Originally Posted by Koji_Kabuto View Post
    One of my games will generate this error in Xcode 6, not is it is:

    Code:
    Command /usr/sbin/chown failed with exit code 1
    I take this opportunity to ask, it is possible to separate Box2D in Fusion 2.5 games?, I do not use physical in my games, in addition to many warnings is slower than in MMF 2.0.
    Anders? Yves? Thanks for your response.

  9. #39
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
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  10. #40
    Clicker

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    I've got Fusion 2.5 on two machines, with this update, on my laptop (which is a bit older) 283.0, when I run an application everything is perfectly fine. On my brand spanking new workstation I build two months ago, 283.0 running an application take literally about 3-5 minutes for it to even come up after hitting the run button. The previous build on the same computer, did not do this.

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