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Thread: Build 283.0 - beta version

  1. #51
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    If the numbers were on the left side, then there would need to be some kind of spacing between the numbers and the group names. Also, I personally would not like such a feature, so I think that, if it does get added, that there should be a way to turn it off.

  2. #52
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    When I look at the example png it is confusing for me.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #53
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I love you, thank you.

  4. #54
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Quote Originally Posted by nivram View Post
    When I look at the example png it is confusing for me.

    Marv
    Exactly why I am not particularly fond of it getting added. It just looks weird and confusing to me, and it would probably just confuse a lot of people if it wasn't handled significantly better than the example picture showed. At the very least, if it was implemented, it would be nice if it could be off by default.

  5. #55
    Clickteam Clickteam
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    Quote Originally Posted by Olivier View Post
    I can confirm this problem. It happens only when using a frame preloader, no problem with an image preloader. Below is the message that my Flash Player plugin debugger version outputs.
    Thanks Olivier, Outcast.

    corrected for next Beta or nightly build!

    the problem is corrected, i did not notice since i made the test here using what the debugger mentioned (inside the xml file adding the preloader), i will post a nightly build for user to test
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #56
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    Hmm i tried to build an app for iOS with this build but now I get a message I have never got before when trying to install it in itunes: https://dl.dropboxusercontent.com/u/...-09_202040.png
    I have installed the latest update for my ipod through itunes.
    If I go back to the previous build this does not happen?

  7. #57
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Did you change the built for min IOS 5 ?
    By Default Xcode changed it to IOS7

    Maybe that's the problem ?

  8. #58
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    I did not do anything different then I usually do, hmm maybe this version makes it set to ios7 by default? I will check again and see if that is the case

    Update: Yes it seems its set to default iOS7 now, i will change it thanks! (Why would you want it to be set to 7 btw? Does that not mean users with older devices cant play the game?)

    Btw, the reason I am building with this version is to see if the bug with inapps have been solved? Do you know if it has Perry?

    http://community.clickteam.com/threads/87529-Is-this-how-to-create-a-simple-IAP

    http://community.clickteam.com/threads/88114-iOS-Inapp-broken-in-new-official-relase-Needs-to-be-fixed

    http://community.clickteam.com/threads/87572-Build-281-4-Prerelease-amp-gt-Updated-to-282-0/page16

  9. #59
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    Ok i tested and the inapps are still not fixed! I reported this 3 months ago http://bugbox.clickteam.com/issues/2018
    , can someone please fix this? How on earth are you supposed to be able to release an ios game if the inapps are broken?
    Have anyone found a workaround since then?
    I am about to release a free version of one of my games, lucky for me I have it also for MMF so I can build it without bugs (and working chartboost) in mmf, but seriously.. this should be a top priority issue and it has not even been looked at?

  10. #60
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    I think that's related to the message from Apple in May , that they are stopping supporting IOS 5
    I could be wrong, but I remember a memo about that .

    * That explains ALSO, why there is in the Exporter only a few images. for IOS 5, you have like 8 more items.
    That's why I build that images resizer for that section..

    So, Apple might be pushing to a Min. Standard of IOS 7
    be prepared....

    here is a article about it as well
    http://www.macworld.com/article/2080...-by-feb-1.html


    Until now, the App Store has been accepting the submission of both apps that were built from the ground up for iOS 7 as well as those that were built for iOS 6 using older versions of the company's developer toolset. This was done primarily as a temporary measure, so that companies with existing apps wouldn't have to choose between abandoning their users who chose not to upgrade to the latest version of Apple's operating system or supporting both iOS 6 and 7 in a single executable—which, given the user interface differences between the two versions of iOS, would be a pretty significant challenge.

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