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Thread: My simple AI is broken.... : (

  1. #1
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    Angry My simple AI is broken.... : (

    Hey guys! I've made a very simple game. But I'm having problems creating a very simple AI. I have a "roach enemy" that I want to move on his own. I don't want to use a path movement. Now I've set up some simple conditions in the event editor. But the only result I get is that he will change directions like I programed him to. But he will not move. Which is frustrating because I need him to move. Here's an image of my event list editor. To me everything looks fine, and he SHOULD move. but he doesn't; he only changes directions which, I guess makes me somewhat happy. Does anyone have any ideas what I'm doing wrong?

    Link > http://i.imgur.com/JJ5wDMq.png

    Also, here is a link to an image of that object's movement properties.

    Link > http://imgur.com/ZHitJI2

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    rosse119's Avatar
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    hmmmm I wonder if its because you have the deceleration set to 50 yet your cockroach would only move at 25 speed.

    That means there is twice as much force trying to stop your little cockroach then what is trying to move it.

    Make your deceleration less then the speed.

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    Thanks for the reply Rosse! I tried to lower the deceleration but my roach was still stuck. I do appreciate the constructive feedback. This AI problem has been driving me nuts for at least three days. I did figure out the problem though. Which is fantastic news. Apparently it was a problem with the build. I was using MMF2 build R239. and the latest build is R257.12. So I updated to the latest build and the roach moves!! Strange, but as long as it works, I'm happy.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    rosse119's Avatar
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    Great news that you got it working, now that I think about it my idea couldn't work as you had an always event to set roach to 25 lol.

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