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Thread: Saving In The Middle Of Gameplay

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Saving In The Middle Of Gameplay

    Hello. I am making a game where I need to save. Now it isn't what you think. It isn't File>Save As... It is during mid-game. When I open the application and run the actual game, I need a way to save my progress that way when I re-open the game, the stuff was where it was. Is there a way to do this on MMF2 or no? I'd prefer a button for saving. Is there a way to do a condition like this?:

    Button Clicked... > Save Game

    Is that possible? Thanks for the help!

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Yes. You can use use the INI Object, and Array (there are a few types). Do you own MMF2? You may want to considering registration on the forums.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
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    Save button clicked:
    -> Create load button
    -> Save frame position -> Bin$1, Version 1

    Load button clicked:
    -> Load application position -> Bin$1, Version 1

  4. #4
    Clicker Fusion 2.5 (Steam)

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    Wow that was easy. I don't know why I didn't see it before. Thanks for the help!

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