Ah, I assumed so as well, but still not sure what he means by package name... of what? I'm using Android build API of 20... Not sure what package name is referring to?
Ah, I assumed so as well, but still not sure what he means by package name... of what? I'm using Android build API of 20... Not sure what package name is referring to?
I've received feedback on my review submission, to gain access to the publish_actions permission.
https://www.youtube.com/watch?v=tGz48L0m5nc This is the video mentioned.publish_actions
Android
People must enter all content in the user message field. Your app can't auto-populate the message field with any content, including links and hashtags, even if you allow users to edit the content before sharing. Please remove any pre-filled text from your shared content before resubmitting for review.
You can find more detail and examples in this informational video, and in Platform Policy 2.3
Seems that rules have changed.. Permission or not, it now seems no longer even allowed to customize the message that comes along with the wall post. The user must now have full control over its content.
The package name is at the top of your android settings. By default it says com.yourcompany.yourapplication. You're supposed put your brand and app title in the correct places. However doing so didn't solve the problem for me.Ah, I assumed so as well, but still not sure what he means by package name... of what? I'm using Android build API of 20... Not sure what package name is referring to?
ah, yes, sorry, i'm with you now. Of course I matched this with my facebook app.
Package Name is: com.starlordgames.travellerfree
I agree with Literswater. This is a policy change issue. I also had submitted my game for the permissions. I am in the process of changing it to not include any preset messages... kind of defeats the purpose a little bit, unfortunately. We need more functionality with this extenstion. Just posting messages is fairly useless.
It would be great if we could utilise it (like every other game company does) to post things like "Chris recieved "Item" in "Game"
Ugh, sounds like its time to abandon facebook...a twitter extension would be fantastic and an instant buy from me.












Facebook Abuse !!! si on est pas dit "Super développeur" c'est dur d'avoir un accée..



A stupid question but how I install the extension ? I buy it and now I have donwloaded it there is no help on how to install it, I tried to upload the files somewhere but I don't know on wich directory.
I need help with this, I have already several days suffering with this, create the keyhash with the keytool (with the procedure for the release version), both on PC and Mac, pointing to my keystore file and always gives me the same error, there is no way out of this. If I send my Keystore to someone of Clickteam I generate the keyhash greatly appreciate it, this has stopped the release of my game on Android, everything else is tested and corrected by my group of testers.
![]()
looking the keyhash does not seems correct here,
here are the steps
Create a Development Key Hash
Simple apps such as PlacePicker run immediately. If you run the sample apps that use Facebook Login, you need to add your Android development key hash to your Facebook developer profile.
This is because Facebook uses the key hash to authenticate interactions between your app and the Facebook app.
For the version of your app that you release to the store, you'll need to generate and set a Release Key Hash.
To get you up and running with the samples quickly, you can generate key hashes for your development environments. By adding these to your Facebook developer profile, they'll be used across all the sample apps.
To generate your key hash on your local computer, run Java's keytool utility against the Android debug keystore. The utility should be on your console's path, in your home .android directory. On OS X, run:
keytool -exportcert -alias androiddebugkey -keystore ~/.android/debug.keystore | openssl sha1 -binary | openssl base64
On Windows, run:
keytool -exportcert -alias androiddebugkey -keystore %HOMEPATH%\.android\debug.keystore | openssl sha1 -binary | openssl base64
This generates a 28 characher string.
be sure you have the OpenSSL installed
Using OpenSSL and command prompt
- Download openssl from Google code (If you have a 64 bit machine you must download openssl-0.9.8e X64 not the latest version)
- Extract it. Create a folder- OpenSSL in C: / and copy all files here
- Find “debug.keystore” file path. Most likely it will be inside “C:\Users\\.android” folder. However, if you still don’t find then perform a search. I am sure you are lucky enough to get it.
- Find keytool.exe path. It will be inside your java/bin directory. In my system it is under “C:\Program Files\Java\jdk1.6.0_30\bin”
- Open command prompt (Run-> cmd->start) and go to java /bin folder (cd “C:\Program Files\Java\jdk1.6.0_30\bin” command will do it for you)
- Now you run the below command.
C:\\Program Files\\Java\\jdk1.6.0_30\\bin>keytool -exportcert -alias androiddebugkey -keystore "C:\\Users\\.android\\debug.keystore" | "C:\\OpenSSL\\bin\\openssl" sha1 -binary |"C:\\OpenSSL\bin\\openssl" base64
Regards,
Fernando Vivolo
... new things are coming ...
Those are exactly the steps I followed these days and not it works for me, is more the generated string as my Keyhash has nothing to do with the error you reported. Look at my Facebook dashboard:
![]()
i see only 27 digits in the error
Regards,
Fernando Vivolo
... new things are coming ...