User Tag List

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21

Thread: Animation changing and skipped frames.

  1. #1
    No Products Registered

    Join Date
    Jun 2006
    Posts
    323
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Animation changing and skipped frames.

    This is an old problem that's always been around, I think.

    It's that when you change between animations during play, MMF often, not always, skips the first frame of the animation. Like if I had an attack animation with a picture for reaching far out, then less far, then back to normal stopped frame, sometimes it skips the first, far-reaching frame so the animation loses impact. Often you can still see the frame flash by though, but then at a faster rate than the other frames play.

    I'm just asking, will this ever be fixed?

    Also, will we in the future be able to set speeds to individual frames like how GIFs usually work? Because right now, if you want a frame to last longer, you need duplicates of the same frame.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jun 2006
    Posts
    1,324
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Animation changing and skipped frames.

    If you want more control over the animation, you can change frames manually. That way, you can change frame after a certain period of time, instead of using duplicates of the same frame.

  3. #3
    No Products Registered

    Join Date
    Jun 2006
    Posts
    323
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Animation changing and skipped frames.

    That technically costs me more, the code would be huge, even if it's not for every animation. And add to this global events not working with qualifiers, so I have to duplicate the code each frame.

    Sorry, that last part is not on topic.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
    Join Date
    Jul 2006
    Posts
    2,613
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Animation changing and skipped frames.

    I can confirm the frame skip problem. It's actually never skipped, but the time it will be displayed is completely random.

    Here is an example file which I posted earlier.

    I've had a lot of trouble with this bug, since my animations are short, and it's very important that every frame is seen. I always put an extra frame in the beginning of each animation (so frame 1 and 2 is identical), to ensure that it's seen. It's not a good way to do it, but it's the easiest way to get around the bug.

  5. #5
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jun 2006
    Location
    England
    Posts
    3,546
    Mentioned
    4 Post(s)
    Tagged
    1 Thread(s)

    Re: Animation changing and skipped frames.

    Ah yes, I see the frameskip issue.
    .:::.Joshtek.:::.

  6. #6
    No Products Registered

    Join Date
    Jun 2006
    Posts
    323
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Animation changing and skipped frames.

    Shouldn't more people have suffered by this, I wonder? Like, alot.

  7. #7
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Animation changing and skipped frames.

    From what I hear the animation is based on an "Every" loop rather than a "Restrict for" loop

  8. #8
    Clicker Fusion 2.5 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Location
    Turku, Finland
    Posts
    1,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Animation changing and skipped frames.

    I havent experienced this, but i do use only simple animations where the first frame is not important.

  9. #9
    Clicker Multimedia Fusion 2

    Join Date
    Jun 2006
    Posts
    269
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Animation changing and skipped frames.

    I've always dealt with it too, I usually have to double the first frame, that's not always a good option though :/

  10. #10
    Clicker Fusion 2.5

    Join Date
    Jul 2006
    Posts
    227
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Animation changing and skipped frames.

    First frame is randomly skipped for me, too. I had to double the first frame on my animation, which sometimes makes it appear too long.

Page 1 of 3 1 2 3 LastLast

Similar Threads

  1. Changing Hot Spot/Action Point on many frames at once
    By xhedgehogx in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 6th February 2019, 10:35 AM
  2. Timing problem when changing frames
    By JoKa in forum iOS Export Module Version 2.0
    Replies: 1
    Last Post: 10th September 2012, 10:29 AM
  3. Changing animation
    By Fanotherpg in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 29th April 2012, 03:34 PM
  4. Flash bug: keys not working when changing frames
    By Pineapple in forum SWF/Flash Export Module Version 2.0
    Replies: 17
    Last Post: 6th September 2011, 05:17 PM
  5. Working animation skipped over in new life code
    By scurvy in forum The Games Factory 2 - Technical Support
    Replies: 3
    Last Post: 21st February 2008, 10:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •