Recently, I have been attempting to create a platform game where the view of the frame smoothly rotated 90 degrees when a button is pressed. Originally, to create this effect, I was applying angle rotations to every object in the game, but to keep all of the objects in like positions as everything rotated, I had all of the objects set to rotate around a point. However, this proved to be rather tedious, as I had to factor in the width, height, y-value, and x-value for every object in their rotation equation. I can't imagine doing this when there are more objects present, such as in an over world.

With that being said, is there any way to rotate the display directly, possibly through an effect or the Viewport extension? Thanks!