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Thread: Advertisers, Three Companies, how it all works.

  1. #11
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Iad is for IOS, and you need the Dev version for it as well.



    Quote Originally Posted by Mindhack View Post
    ok, I've done a little bit of googling, and I've figured out (and I could be wrong) that AdMob Chartboost and Leadbolt let you monetize your applications but I think are only available to the Developer version of Clickteam Fusion. But I haven't found anything on Iad; so I don't know if that extension is usable with MMF2.5 standard. I really hope there is some way possible to get at least one extension that allows you to do this in the regular version of 2.5. My question is (not to regurgitate the previous sentence) are there any extensions or any ways possible to do this on the standard version of 2.5?

  2. #12
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Yes, you can still open it, and modify if needed


    Quote Originally Posted by Mindhack View Post
    thanks for the quick response, happygreenfrog. Sucks that I purchased the wrong version that I needed. But at least there is a way to upgrade where I didn't exactly waste me money. The next question that rings in my head is this; I've made a few project files already and finished one application already in MMF2.5 standard. If I upgrade to the Developer version, can I still open, adjust and work on the project files I made with MMF 2.5 standard?

  3. #13
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    Quote Originally Posted by Danny View Post
    Yes ad-networks do really work with Fusion.

    We try to implement as many of these as we possibly can but there is a whole-host of options available. You can use (with Developer) quite a few, different ad-networks in your games. It's usually an easy case of just putting in your publisher-id as a property and then calling the ad when you want to.

    N.B I use ChartBoost for my slot games and it brings in a nice(ish) monthly figure just through ads. ChartBoost for me, is perfect (at least for now).
    you

    So how does this work exactly? Like pretend you have a developer version of MMF2.5 and you have the Chartboost extension or the Iad extension; you put in your publisher-id from apple/android? Because I know you need to be a licensed programmer by android or apple to put your applications on the Googleplay store or the Appstore respectively. So when you say that you put in your publisher-id is that an id given to you when you become a licensed programmer? Or is that an id that has something to do with the advertisement company or some other body?

  4. #14
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Chartboost will assign that to the App, once you add that to your programs.
    After you fill out the Tax forms, and created an account you can add your app to it, and it assigns an ID.
    That ID you add into chartboost.

    For Iad, you just enable it, and Apple does the rest.

  5. #15
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    what do you mean by create an account? who do you create an account with?

  6. #16
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    With Chartboost or Admob, and all others
    They need all your info, since you need to pay Taxes

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