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Thread: slowing down frame speed in object ?

  1. #1
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    slowing down frame speed in object ?

    In a active object you can change the speed for the direction.
    Is there an option to change the frame speed in an event?

    I have now a loop with a counter
    lets say

    Counter = 100

    +Counter > 0
    - Force animation frame to Image( "Active" ) + 1
    - Subtract 1 from Counter

    so it goes really fast..
    I would like to have a delay for the animation change.
    Is that possible ?

  2. #2
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    PBarwick's Avatar
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    I thought there was the option to modify the animation speed, I'm not at my pc now so I can't check...

    In any case, you can set the animation frame to equal an alterable value, then increase the alterable value by 0.5 instead.

    Example:

    +Counter > 0
    - Subtract 1 from Counter
    - Set Alterable value A ( "Active" ) to (Alterable value A ( "Active" ) + 0.5)
    - Force animation frame to alterable value A ( "Active" )

    I can't recall if you need to, but if you need to reset back to frame 0 to loop the animation you can do

    - Set Alterable value A ( "Active" ) to ((Alterable value A ( "Active" ) + 0.5) mod x)

    Where x is a number equal to the number of frames in your animation

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