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Thread: Lacewing, Bluewing, and servers

  1. #81
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    CapitaineCaverne's Avatar
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    Thank you very much for everything it's nice phi update

  2. #82
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    You're welcome @CapitaineCaverne ! Support the Patreon if you're able.

    Bluewing Client updated to build 91.
    b88: Updated DarkEdif SDK to v2 (better update notifs/fixed editor display).
    b89: Added event numbers to error messages. Fixed crash on error, introduced in b87. Updated DarkEdif SDK to v4.
    b90: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b91: Fixed occasional lock timeout and Msg Box Death popup when a connected Client running in multithreaded was quit. DarkEdif SDK now v6.


    Bluewing Server updated to build 23.
    b21: Fixed event numbers in error messages in Fusion 2.0. Fixed crash on error, introduced in b19. Updated DarkEdif SDK to v4.
    b22: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b23: Close made somewhat safer, by adding the lock protection around handlers reset in close, akin to b91 Client update. Chance of it being more stable when closing. DarkEdif SDK now v6.


    Both extensions have an update detector! This detector has more details and you can change settings following the instructions here.
    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.[/QUOTE]

  3. #83
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Bluewing Client updated to build 92.
    b90: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b91: Fixed occasional lock timeout and Msg Box Death popup when a connected Client running in multithreaded was quit. DarkEdif SDK now v6.
    b92: Fixed app going Not Responding related to peer events. Fixed long delay after app quit before app closed in some scenarios.


    Bluewing Server updated to build 24.
    b21: Fixed event numbers in error messages in Fusion 2.0. Fixed crash on error, introduced in b19. Updated DarkEdif SDK to v4.
    b22: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b23: Close made somewhat safer, by adding the lock protection around handlers reset in close, akin to b91 Client update. Chance of it being more stable when closing. DarkEdif SDK now v6.
    b24: Fixed crash creating a channel with no master.


    Both extensions have an update detector! This detector has more details and you can change settings following the instructions here.
    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.

  4. #84
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Bluewing Client updated to build 93.
    b90: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b91: Fixed closing for multithreaded client which was still connected, causing a slow shutdown and an emergency popup. Updated DarkEdif SDK to v6.
    b92: Fixed Not Responding related to peer connections/disconnections in multithreaded mode. Fixed long wait during application quit before the app closed (max 3 seconds).
    b93: Final ANSI build! Very minor performance enhancement with named loops.

    Bluewing Server updated to build 25.
    b22: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b23: Fixed write lock around handler reset/unhost ops in cleanup. This may not have been a problem, it just echoes Client's b91 fix. Updated DarkEdif SDK to v6.
    b24: Fixed crash when a channel was created without a master.
    b25: Final ANSI build! Allows servers to know if client was kicked due to corrupt messages. Added write lock around setting welcome message.


    Both extensions have an update detector! This detector has more details and you can change settings following the instructions here.
    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.

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