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Thread: how to animate a counter?

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    Sevennemesis's Avatar
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    Question how to animate a counter?

    in my game, the counter works good. But I find it "boring" I would like to animate! how? I wish that every additional point that "inflates" to quickly return to its original size. but it is impossible to change the "scale" of a counter :/
    What is the method to animate a counter?

    Thanks!

  2. #2
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    I can think of one method to do this. It's by having an Active object that contains each basic digit as a direction of the animation, and the "stopped" animation as the digit it currently represents, first in the inflated manner and then becoming the intended size through in the between frames. Then when the objects digit changes, you change the direction to the one corresponding to the objects digit. Default direction is set to the digit 0, so you'll have a scorebar that's 0000 for example. So if score equals 5, change direction of the first digit to the one corresponding to five, if it is 25, change first digit to direction corresponding to five, second digit to direction corresponding to 2. I'm not sure how to do the math specifically, but you'd need a function to determine the amount of digits the score has, and what the different values are.

    Does this seem clear?

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    Hi!
    You can find a solution here

    http://comptoir-mmf.eu/Forum/index.php?topic=506

    Pit

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    oh yeah! thank you very much! ^^ I solved my problem

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    Can you post an example so others can see how it's done? Thank you...

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