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Thread: Tutorial: How to Make a Level Editor

  1. #1
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    Tutorial: How to Make a Level Editor

    I recently made an 8 video long tutorial series on how to make a dynamic level editor/creator in Fusion 2.5. If you're interested, here's a link to the playlist: https://www.youtube.com/playlist?lis...Wor0u1M9R5g9RU
    (The audio isn't the best in the beginning, but it's fixed a few videos in)
    Hope this can at least help someone Also, if you have anything you think I should add to this, let me know so I can update the series.

    Finished EXE: http://www.mediafire.com/download/1u...vel_Editor.exe
    Finished MFA (for learning purposes only, do not redistribute): http://www.mediafire.com/download/vl...vel+Editor.mfa

    I'm fine with people redistributing the MFA as long as credit is given.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Ped's Avatar
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    Thanks, this is exactly what I was looking for.

  3. #3
    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)

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    With my volume on all the max settings, even the 8th video of this series was only some sort of whispers. You are at like 1/30th the volume of the commercials that play.

    Also your links to the MFA here and on youtube do not link to the mfa but the .exe.

  4. #4
    Clicker Fusion 2.5SWF Export Module
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    Nice tutorial!
    Thanks

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Nice ! I listen some part of the video 2 and 8 (to see the final version ) And for me sound is not bad. The engine seems very cool and powerfull. I will take a look soon on all the videos. Thanks to take time and to share that.

  6. #6
    Clicker Fusion 2.5

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    Thanks BtheDestroyer! I'm going through this right now I'm learning some good stuff. One question though, If I build the editor using the Associative Array Object, can the regular array object read the array files created by the associated array object? I would like to make my levels iOS/Android readable.

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    Clicker Fusion 2.5

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    One thing I'd add (I'm not sure I'm doing it the right way) would be a way to delete tiles. I managed to get it to work by adding this line to the Tile Drawing portion of the level edit frame:

    *Repeat while Right Mouse Button was clicked
    AssArray: "Tile;" + Str$(( XMouse / 32 ) + EScrollVal( "Hor Scrollbar" ) ) + ";" + Str$(( YMouse / 32 ) - 4 + EScrollVal( "Virt Scrollbar" ) ) to "0"

    Hope this helps someone!

  8. #8
    Clicker

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    Quote Originally Posted by CRKFIEND View Post
    Thanks BtheDestroyer! I'm going through this right now I'm learning some good stuff. One question though, If I build the editor using the Associative Array Object, can the regular array object read the array files created by the associated array object? I would like to make my levels iOS/Android readable.
    Sadly, no. They build files using different methods. I can see if I can do a separate series on how to do it for iOS/Android if need be, though

    Quote Originally Posted by CRKFIEND View Post
    One thing I'd add (I'm not sure I'm doing it the right way) would be a way to delete tiles. I managed to get it to work by adding this line to the Tile Drawing portion of the level edit frame:

    *Repeat while Right Mouse Button was clicked
    AssArray: "Tile;" + Str$(( XMouse / 32 ) + EScrollVal( "Hor Scrollbar" ) ) + ";" + Str$(( YMouse / 32 ) - 4 + EScrollVal( "Virt Scrollbar" ) ) to "0"

    Hope this helps someone!
    Just setting the value to "" works fine.

  9. #9
    Clicker

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    Quote Originally Posted by CRKFIEND View Post
    Thanks BtheDestroyer! I'm going through this right now I'm learning some good stuff. One question though, If I build the editor using the Associative Array Object, can the regular array object read the array files created by the associated array object? I would like to make my levels iOS/Android readable.
    Sadly, no. They build files using different methods. I can see if I can do a separate series on how to do it for iOS/Android if need be, though

    Quote Originally Posted by CRKFIEND View Post
    One thing I'd add (I'm not sure I'm doing it the right way) would be a way to delete tiles. I managed to get it to work by adding this line to the Tile Drawing portion of the level edit frame:

    *Repeat while Right Mouse Button was clicked
    AssArray: "Tile;" + Str$(( XMouse / 32 ) + EScrollVal( "Hor Scrollbar" ) ) + ";" + Str$(( YMouse / 32 ) - 4 + EScrollVal( "Virt Scrollbar" ) ) to "0"

    Hope this helps someone!
    Just setting the value to "" works fine

  10. #10
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    This level editor is perfect for me!! With some slight modifications, I was able to create levels for my own map editor. Originally I used excel and converted the xml files with sketchy's array editor, but since the recent patch his program no longer shows string arrays.

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