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Thread: Physics: Compared to PC build, impulse is stronger on Android

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Physics: Compared to PC build, impulse is stronger on Android

    As the title says, the "Apply impulse" force is stronger on my android device, when compared to the windows build.

    I seem to remember this was fixed in a previous exporter build. I'm using this one: http://community.clickteam.com/threads/90467-Android-Beta-284f-201500801
    Is there another build?

    impulseBug.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Strange... in my case the impulse never works on android, no matter what force value I apply, but it does work perfectly on windows.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Try this APK of the example above.
    Tap to trigger impulse, if it works it may be an issue with the version of the exporter you are using?
    impulseBug.apk

  4. #4
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    In my case the impulse is about 100 times stronger on windows build than on andoid device.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    Like TacticalDogGames said,

    On android impulse is much more weak than on Windows...

  6. #6
    Clickteam Clickteam
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    really impulse depends on devices and loops, that why for android and mobile i recommend to use speed, and only use impulse is certain situations that i will clarify with an example later.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Ok thanks! Does that mean the strength of the impulse will be different across android devices?

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    I think I found what the problem is. On Windows, the impulse is multiplied by the object's mass. Already on Android, it does not. And if you try to multiply the impulse by mass manually (expression), the application will be stopped, because when you use the mass function of the object on Android, the application stops. To fix this, I noted the mass of the object, I added this value to one Alterable Value and multiplied this Alterable Value by impulse. Remember that each object has a different mass, then write down the mass before and add it to one Alterable Value. I have already sent a message on Bugbox, I hope they correct these problems and I hope I have helped. (sorry for my bad english)

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    You have to adjust the apply impulse and force are slily different on both systems.
    Just simply apply more force to the android version, adjust it till you get the same
    result as the PC version

  10. #10
    Clickteam Clickteam
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    Quote Originally Posted by Matheus290 View Post
    I think I found what the problem is. On Windows, the impulse is multiplied by the object's mass. Already on Android, it does not. And if you try to multiply the impulse by mass manually (expression), the application will be stopped, because when you use the mass function of the object on Android, the application stops. To fix this, I noted the mass of the object, I added this value to one Alterable Value and multiplied this Alterable Value by impulse. Remember that each object has a different mass, then write down the mass before and add it to one Alterable Value. I have already sent a message on Bugbox, I hope they correct these problems and I hope I have helped. (sorry for my bad english)

    yes it does!
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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