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Thread: Race Car Opponent Help

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Android Export Module (Steam)

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    in the coding side Event editor
    [
    every n seconds
    and pick car at random
    and pick group 'reference point' (checkpoint)at random
    and value a of car = value a of reference point-1
    AND VALUE B OF CAR < NUMBER OF LAPS
    ]

    action-
    look in the direction of actionspot of reference point,set speed (?)+rnd(?)

    just added in where you can check the b value of the car which gets added with 1 each time u collide with the ' special barrier'( a win line sprite )
    so you could slow down and stop the winning cars if u wished
    if val b>laps and speed >0 set speed of car to (speed of car -1) for instance
    or
    if val b of car > laps [set animation of car to win]

  2. #12
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
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    SgtSmileyUK,

    The racing game is going great. I have 3 opponents racing around the track by the example you provided. I'm now at the point of collisions between the player and the opponents. I set up "sensors" on both sides of each race car to detect collisions. However, the action "Bounce" doesn't work. I know there's a better way to have collisions. Could you once more help a brother out? Thanks!

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