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Thread: Question: How to make an app for iPhone 6 plus?

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export Module
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    Lightbulb Question: How to make an app for iPhone 6 plus?

    I wouldn't say that my PC screen is small, but since the iPhone 6+ has such a large amount of pixels on it, I can't correctly test my game on my PC.

    Think of it this way...
    The iPhone 6 plus has a screen resolution of 1242×2208 and my computer screen is not nearly big enough to fit that many pixels on it, even if I turn it sideways and rotate the display. I can only effectively test the first quarter of my applications.


    Does anyone else have this problem? and if so how can I combat it?

    Ian

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    You don't need to design it in 1232x2208. You can set the size of your MMF window to 616 x 1104 (half) and the device will either scale to fit, fit outside, use black bars etc. depending on the screen option you have set.
    Look at this guide: http://community.clickteam.com/threads/90439-Online-Tool-Visualize-quot-Display-quot-property-effects-on-all-devices

    For games I usually set a low resolution to make sure it runs on low end devices. 320x480 and "fit inside and adjust window size" is great for pixel artsy games.

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    Banduck's Avatar
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    you can change the window size with the window control object

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Kinda confused right now because I thought (and it seems Apple does too) the iPhone 6 plus had a resolution of 1080x1920? Or am I misunderstanding something because of the 401ppi?

    http://www.apple.com/iphone-6/display/

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    It has a resolution of 1242×2208 that is down sampled to 1080×1920
    (https://medium.com/@brucewangsg/the-...y-b33dac5bbcb6)

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    Thanks for the great replies guys!


    But if I were to design a game in a low resolution and then play the game on a high resolution device, wouldn't there be some sort of aesthetic issue one way or another?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    That depends on your art style. I think pixel art scales great if you make sure you use "fit inside and adjust window size".
    This one is at 320 x 480 - 360 x 569 (shameless plug here): https://www.youtube.com/watch?v=Lvw9XGJRa8Y

    If you do go for a higher resolution, make sure you test your app early and make sure it runs well on a low-mid end device.
    Banduck's workaround using the window control object for testing seems like a great idea.

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    Design the game to match the screen size you want. when you're testing on your PC, simply change it to windows EXE and have it scale to fit your monitor's resolution. it may not be perfect but you can get a good idea if things are looking right.

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