Yves,
Sent PM!![]()
Yves,
Sent PM!![]()
It might be getting nitpicky, but the syntax of all of this is actually very important in a help file. And none of this syntax is what you see in the editor, so it will be confusing to most people looking for information.
Huh? I don't understand what you mean by this.if you need it to trigger immediately, you'll need to use Upon pressing any key > Call function "Input."
Thanks for clarifying this. I guess it would throw most projects into chaos if the keyboard events became immediate, but it would probably be helpful if they can be added as a second type of condition. As for the Help file, it is something I use all the time, but usually find it only gives me about 50% of what I need. Then I need to go to the forums and hope I can find an answer or example there. It is a blessing and a curse, since most of the forum knowledge is speculation at times. I am hopeful about the wiki project, but being able to submit help file updates could help alleviate the burden on clickteam. Maybe something can be added to bug tracker?






The community Wiki would really help here. It's already been mentioned numerous times (suggested here, announced here, and on Fused! Page 24), but a "self service" alternate, more detailed help source that stays up-to-date would be a better approach then having to pester someone at Clickteam to correct every tiny flaw. It takes away their precious time focused on their ever-growing new features and bug fixes. Of course, having the community to maintain documentation means everybody (or maintainers) would need to chip in for it to work.
At some point, something will need to happen to documentation - if Clickteam were to move on to cross-platform editors (I'm talking Mac Editor / if Fusion 3 is on Linux), then the old Windows Help format (is that deprecated by Microsoft now?) wouldn't be the way to go.
I'd quite like to see the help documentation and an "official" Wiki collide together, it would form a very powerful knowledge base.




Is the active picture object loading time fixed in this version? In the last version active pictures loaded way slower on iOS than in 283.xx I wrote to Yves regarding this problem and sent an example.

Hmm, I didn't get any example from you. I'll ask Anders.

Anders says it's in the build 284.3 (available later today).




Sorry, I meant Anders, not Yves. Ok, thanks.

Hello Yves,
Do you did you locate the bug in Date & Time in Windows Runtime?