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Thread: Strange frame restart bug

  1. #1
    Clicker

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    Strange frame restart bug

    I have managed to isolate and simplify a bug that is messing up my ability to restart the game frame of my project. I have a code group that acts as my text blitter. When it exists in the event list, the rest of the code runs incorrectly when you restart the frame. Disabling the group has no effect, even though I would assume it should have the same effect as deactivating/commenting the group. Also, the blitter group has only code contained in fastloops, which are never explicitly run.

    Can anyone take a look and offer some clarification?

    restart_bug.mfa

  2. #2
    Clicker

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    Really?? When I restart the frame using the R key, I see restart_bug_b:
    restart_bug_a.jpgrestart_bug_b.jpg

    I should see restart_bug_a every time I press R.

  3. #3
    Clicker

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    The latest beta 284.2. Which one are you using?

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
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    I'm on the same build it glitches just as mobichan has explained.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
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    Mobichan if you move lines 108 to 126 by cut and paste to just under line 4 it works as it should. Not quite sure why? Yet it fixes your problem.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
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    You should probably report this in the Bug tracker.

  7. #7
    Clickteam Clickteam

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    I confirm this bug is new in the build 284, I'm on it.

  8. #8
    Clickteam Clickteam

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    Fixed in build 284.3.

  9. #9
    Clicker

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    Thank you Yves. If the new build is not being released in the next few days I s it possible to get the fix privately before that?

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