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Thread: Replacing an Active Object over numerous frames.

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Replacing an Active Object over numerous frames.

    I have quite a few levels/frames in my application and would like to replace the player sprite with an updated version. It's not a problem to simply delete the sprite and then import the new one as there are only 10-ish frames so far, however each frame has a large collection of "Level Specific Events" separate from the main game engine, meaning I can't just delete the Player Active Object without messing up those level specific events.

    Is there a way I can easily update the player sprite's animations across all frames? It has about 50 animations inside, so it's not viable to go in manually and update each animation, in each level really. Thanks for any input.

  2. #2
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    SolarB's Avatar
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    You could potentially copy/paste the new active into each frame, then in the event editor right click on the previous active's icon and choose "replace by another object", then choose the new active. Do this in a backup copy just in case

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Thank you! That works great.

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