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Thread: Help with upgrading my game!

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Question Help with upgrading my game!

    Hey Clickteam,

    I'm posting this game that I made based off of Turbulent Tundra, the endless runner game from the tutorials. So far its great! This being my first expedition in game creating, I have a few ideas that hopefully someone with more Fusion knowledge can help me with. Here are the things I want to add to make my endless runner better.

    1: Change the look of the buildings that the player jumps on every so often to keep the scenery fresh.

    2: Generate obstacles on the buildings that if the player collides with, the player will slow down the speed, kind of like in Canabolt. Also, generate obstacles that if the player collides with will not allow the player to jump so player probably will fall to death.

    Also, if anyone has built an endless runner and has ideas that can help me, please share! Thanks Clickers

    https://drive.google.com/file/d/0B0v...ew?usp=sharing

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    I would do this way ->

    1:
    a) add the animation in the platform object, in progressive sequence, and set it to loop (ex. copy the "stopped" animation frame to "walking" and change color, window shape etc...)

    b) add a new global value named ex. "type", and in event 12, when you initialize new platforms, set it to RRange(1,n) where n=maximum animation number you setup in point a

    c) in event 11, after object platform creation, add "change animation sequence to type value"


    2:
    a) clone event 11 in a new line and clear all its actions,
    add to this eventline a random chance event (ex. every 1/50),
    then set action: create "obstacle object" at 832,203

    b) on line 9, add action: set "obstacle" X position to X("obstacle") - running speed

    c) then for slowing down speed just change "running speed" on collision,
    to disable jumping just set gravity to 0 and a flag ON, adding a flag=off event to the spacebar jumping event
    and setup some timed counters to restore initial values after a given time

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Schrodinger,

    Thanks man. That all makes sense and sounds simple. I can't wait to implement!

  4. #4
    Clicker Fusion 2.5HTML5 Export ModuleiOS Export ModuleInstall Creator Pro
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    Quote Originally Posted by schrodinger View Post
    I would do this way ->

    1:
    a) add the animation in the platform object, in progressive sequence, and set it to loop (ex. copy the "stopped" animation frame to "walking" and change color, window shape etc...)

    b) add a new global value named ex. "type", and in event 12, when you initialize new platforms, set it to RRange(1,n) where n=maximum animation number you setup in point a

    c) in event 11, after object platform creation, add "change animation sequence to type value"


    2:
    a) clone event 11 in a new line and clear all its actions,
    add to this eventline a random chance event (ex. every 1/50),
    then set action: create "obstacle object" at 832,203

    b) on line 9, add action: set "obstacle" X position to X("obstacle") - running speed

    c) then for slowing down speed just change "running speed" on collision,
    to disable jumping just set gravity to 0 and a flag ON, adding a flag=off event to the spacebar jumping event
    and setup some timed counters to restore initial values after a given time

    I wanted to do the same with my game, I too followed the "Turbulent Tundra Tutorial"

    If I was going to follow the steps that you showed here. Lets say for example

    "1: c) in event 11, after object platform creation, add 'change animation sequence to type value'" where would I add this in my game?

    also same with "2: b) on line 9, add action: set "obstacle" X position to X("obstacle") - running speed"


    Unfortunately I can't open up the file that the original poster put up since I have the free version of fusion 2.5, otherwise I'd be able to see for myself what is going on.

    edit: sorry forgot to upload the file lol here it is
    Attached files Attached files

  5. #5
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    You can do something like this:
    Runner_1.mfa

    (hope you can open up this file!)

    Edit: added PDF source, just in case
    runner mod.pdf

  6. #6
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    Thank you so much!

    I was able to open it

    this helps alot =]

    Thank you again

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